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Pull requests list

Furniture mass: Part 2
#85718 opened Mar 7, 2026 by gettingusedto Loading…
62 tasks done
string dimension ziggurats v3 astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#85717 opened Mar 7, 2026 by Tektolnes Loading…
Fix segfault after failed out-of-bounds teleport astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#85716 opened Mar 7, 2026 by dumb-kevin Loading…
Fix test labeler skipping PRs from fork master branches astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions
#85715 opened Mar 7, 2026 by dumb-kevin Loading…
Delete android sdk on macs on releases too. astyled astyled PR, label is assigned by github actions Code: Tooling Tooling that is not part of the main game but is part of the repo. json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#85713 opened Mar 7, 2026 by akrieger Loading…
[Sky Island] Breakup EOC file astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mods: Sky Island Anything about the Sky Island mod Mods Issues related to mods or modding
#85704 opened Mar 6, 2026 by thaelina Loading…
Welding and half-face PAPR masks astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#85702 opened Mar 6, 2026 by Tektolnes Loading…
Miscellaneous flavor text and grammar <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies new contributor
#85689 opened Mar 5, 2026 by randomman21412 Loading…
Fix flaky melee damage type effectiveness test astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Melee Melee weapons, tactics, techniques, reach attack
#85688 opened Mar 5, 2026 by dumb-kevin Loading…
Reject mapgen vehicle placement with out-of-bounds parts astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#85675 opened Mar 4, 2026 by dumb-kevin Loading…
sheet item can be used as towel astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#85662 opened Mar 4, 2026 by anoobindisguise Loading…
Spelling Fixes Bionics CBM (Compact Bionic Modules) <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON Lore Game lore, in-game communication. Also the Lore tab. [Markdown] Markdown issues and PRs Mods: Backrooms Mods: Innawood 🌲 Anything to do with Innawood mod Mods: No Hope Relating to the mod No Hope Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Spawn Creatures, items, vehicles, locations appearing on map
#85654 opened Mar 4, 2026 by klorpa Loading…
Fix the calorie calculation error for rehydrated corn kernels astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#85647 opened Mar 3, 2026 by fwzuw Loading…
[WIP] Swiftly Salvaging or Slashing Somewhat Stupid Survivor Suits astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#85635 opened Mar 2, 2026 by anoobindisguise Draft
Add off-map grid generation and persistent power_network class Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#85632 opened Mar 2, 2026 by dumb-kevin Draft
Add grid power resolution pass for appliances Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#85628 opened Mar 2, 2026 by dumb-kevin Loading…
Move Feathered Arms to limbs astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#85613 opened Mar 2, 2026 by Standing-Storm Loading…
Add looks_like consistency check and fix broken references Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: MA Massachussetts mod. Cata in one state Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: MMA Mythical Martial Arts mod Mods: Xedra Evolved Anything to do with Xedra Evolved Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies [Python] Code made in Python Scenarios New Scenarios, balancing, bugs with scenarios
#85604 opened Mar 1, 2026 by dumb-kevin Draft
Debug map editor ImGui conversion astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#85599 opened Mar 1, 2026 by ShnitzelX2 Loading…
redo medical UI from zero, make it work via ImGui astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#85589 opened Feb 28, 2026 by GuardianDll Draft
1 of 4 tasks
Add consumption_count() math function for cumulative food nausea astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Enhancement / Feature> New features, or enhancements on existing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#85579 opened Feb 27, 2026 by dumb-kevin Loading…
Make butter un-fun to eat directly astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#85568 opened Feb 27, 2026 by RenechCDDA Loading…
[ Xedra Evolved ] Fixes for dreams astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#85550 opened Feb 26, 2026 by Maleclypse Loading…
Overhaul the Portal Storm dungeon astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Spawn Creatures, items, vehicles, locations appearing on map
#85527 opened Feb 25, 2026 by Standing-Storm Draft
Add no random chargen field. Apply it to GDS astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#85512 opened Feb 24, 2026 by Maleclypse Loading…
ProTip! Add no:assignee to see everything that’s not assigned.