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RenderTask #21603
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Is ordering always (before, myself, after)? If so is it enough to specify before and after? |
I suppose yeah, but before/after can be more than 1 thing. |
I think @torsteingrindvik was suggesting having type AfterNodeLabel = Node3d::EndPrepasses;
type RenderNodeLabel = node::graph::SolariLightingNode;
type BeforeNodeLabel = Node3d::EndMainPass;
// this is the same for all RenderTasks
fn render_node_ordering() -> impl IntoRenderNodeArray {
(
Self::AfterNodeLabel,
Self::RenderNodeLabel,
Self::BeforeNodeLabel,
)
} |
No yeah I get the idea. I just don't think we can do that because you could want more than 1 thing before/after. |
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Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
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Objective
Material
andFullscreenMaterial
Solution
Testing
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