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Pull requests list

Solari specular scene/PT support A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#20242 opened Jul 22, 2025 by JMS55 Loading… 0.17
cache update action: fix setup A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior
#20240 opened Jul 22, 2025 by mockersf Loading…
Color swatch widget. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20237 opened Jul 22, 2025 by viridia Loading…
Rework one-to-one relationships to remove existing instead of panicking A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#20232 opened Jul 21, 2025 by muddxyii Loading… 0.17
Make load gltf public A-glTF Related to the glTF 3D scene/model format C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20225 opened Jul 21, 2025 by jiangheng90 Loading…
Update accesskit requirement from 0.19 to 0.21 C-Dependencies A change to the crates that Bevy depends on
#20222 opened Jul 21, 2025 by dependabot bot Loading…
Add bevy_camera_controllers crate and move freecam implementation into it A-Camera User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20215 opened Jul 21, 2025 by alice-i-cecile Draft
3 tasks
0.18
Use RenderStartup for SSAO systems. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#20206 opened Jul 19, 2025 by andriyDev Loading…
Tile entities; TilemapLayer; TileStorage A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#20205 opened Jul 19, 2025 by ConnerPetzold Draft
Type-erased Specializers A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#20192 opened Jul 18, 2025 by ecoskey Draft
feat: Add comprehensive read-only Bevy Inspector with remote inspection capabilities A-Dev-Tools Tools used to debug Bevy applications. A-Editor Graphical tools to make Bevy games D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#20189 opened Jul 18, 2025 by jbuehler23 Draft
Use RenderStartup for atmosphere rendering. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes
#20186 opened Jul 18, 2025 by andriyDev Loading…
Remove task in handle_tasks in async_compute example A-Tasks Tools for parallel and async work C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20175 opened Jul 17, 2025 by IceSentry Loading…
Use RenderStartup for order independent transparency A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes
#20170 opened Jul 17, 2025 by andriyDev Loading…
Changed the way cursors are defined in bevy_feathers. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20169 opened Jul 17, 2025 by viridia Loading… 0.17
Add optional backface/frontface culling to Ray3d::intersect_plane A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20166 opened Jul 16, 2025 by Mati18505 Loading…
Next Generation Bevy Scenes A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Macros Code that generates Rust code M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#20158 opened Jul 16, 2025 by cart Draft
35 tasks
0.18
Optimize solari initial and temporal DI A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20156 opened Jul 16, 2025 by SparkyPotato Loading… 0.17
Add a timer-powered DelayedCommand for delayed ECS actions A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Help The author needs help finishing this PR. X-Uncontroversial This work is generally agreed upon
#20155 opened Jul 15, 2025 by alice-i-cecile Draft
6 tasks
0.18
enable codeql analysis A-Build-System Related to build systems or continuous integration C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20153 opened Jul 15, 2025 by mockersf Loading… 0.17
Split observer events A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#20151 opened Jul 15, 2025 by tim-blackbird Loading… 0.17
pub GraphInfo A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20149 opened Jul 15, 2025 by mrchantey Loading…
Workaround a crash in macOS tahoe 26 / xcode 16.4+ A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-MacOS Specific to the MacOS (Apple) desktop operating system P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#20146 opened Jul 14, 2025 by ArthurBrussee Loading…
WIP: Fix glTF model forward direction A-glTF Related to the glTF 3D scene/model format A-Transform Translations, rotations and scales M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20135 opened Jul 14, 2025 by superdump Draft 0.17
Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#20131 opened Jul 14, 2025 by janhohenheim Loading… 0.17
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