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ANNEX01 Character perk packs

Myonmu edited this page Oct 21, 2023 · 1 revision

These are valid perk pack settings for your character, each can have 2.

Each [PERK PACK] provides 2 character Perks.

Most of these perks are the same as characters from base game; first 6 packs (Skilled Butcher to Pushing Yourself) contain perks that are unused by base game characters.

[SKILLED BUTCHER]

FRESH MEAT

gain a mysterious meat for completing a mystery

SHARPENING STONE

[SHARP]-type weapons get an extra 1 damage

[HOUNDED ARTIST]

MORBID INSPIRATION

Gain EXP when losing REASON

HAUNTING DREAMS

regain extra REASON for completing a mystery

[OBSESSIVE SHOPPER]

QUICK SHOPPER

buying an item lowers doom by 2

BIG SPENDER

a chance for refunding 1 FND after buying an item

[TAROT READER]

PREMONITION

event options display which stat will be tested against when selected

STARS ARE RIGHT

automatically pass all LUCK skill checks

[INNER STRENGTH]

PREDESTINED

+2 MAX REASON#+2 REASON

UNRELENTING

+2 MAX STAMINA#+2 STAMINA

[PUSHING YOURSELF]

SURVIVAL INSTINCT

pass all event skill checks when your reason is lower than 3

WINGING IT

all event skill checks have a negative modifier that makes them harder. Passing an event skill check grants extra EXPERIENCE

[MAGIC CASTER]

GHOST CONNECTION

completing a mystery grants a random SPELL

ARCANE GRASP

+2 additional SPELL slots available

[LONE WOLF]

ON YOUR OWN

+1 to all stats if you have no allies with you

HARD-KNOCK

+1 damage while under the NICOTINE RUSH effect

[ESCAPE ARTIST]

RUNNING SHOES

smaller DOOM penalty from running from combat

STEALTH

gain 10 EXP for escaping from an enemy encounter

[CLOSE QUARTERS]

DEFT HANDLING

FIREARM melee attacks are 20% faster

CQC TRAINING

using firearms as melee weapons deals more damage

[MAFIA MEMBER]

YAKUZA CARD

one additional slot becomes available in all shops#remove the [ILLICIT] tag from all items

IREZUMI

items in the shops are cheaper by 1 (minimum 1)

[MILITARY BACKGROUND]

AMMO STASH

Gain 1-2 BULLETS at the end of each mystery

DISCIPLINE

regain 1 STAMINA for all passed event skill checks

[SPORTS STAR]

FAST SWIMMER

faster offensive actions

DADDY'S GIRL

Regain 2 STAMINA at the end of each mystery

[WITCH'S CHILD]

SECOND SIGHT

additional damage against GHOST and ELDRITCH enemies

OCCULT SIGNS

small EXP bonus for casting spells

[ME TIME]

SELF-THERAPY

forgetting spells regains extra REASON

HOT BATH

improved resting at home

[ANXIOUS ATHLETE]

CORE STRENGTH

all combat moves deal an extra point of damage

FAST HANDS

allows switching equipment during combat encounters

[AMATEUR DETECTIVE]

DEDUCTION

Extra EXP bonus for completing a mystery

REPORTER'S BAG

additional inventory slot

[PETTY THIEF]

PICKPOCKET

higher chance of finding items after combat

LOOTING

gain 1 FUNDS for each defeated enemy

[SERIAL KILLER]

DOOMED ALREADY

regain 1 REASON for all failed event skill checks

ANATOMY CLASS

extra damage against HUMAN enemies

[HOSPITAL STAFF]

FAST LEARNER

getting damaged in combat grants a small experience bonus

FIRST AID

defeating an enemy regains 2 REASON

[HORROR WRITER]

SIGNED CONTRACT

extra FUNDS for completing a mystery

MY WEIRD COLLECTION

gain one random item with a [OCCULT] tag at the end of each mystery

[SMOOTH TALKER]

IMPROVISE

throwing items during combat encounters is more effective

FAME

faster combat actions for each ally you have

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