-
Notifications
You must be signed in to change notification settings - Fork 1
ANNEX01 Character perk packs
These are valid perk pack settings for your character, each can have 2.
Each [PERK PACK] provides 2 character Perks.
Most of these perks are the same as characters from base game; first 6 packs (Skilled Butcher to Pushing Yourself) contain perks that are unused by base game characters.
gain a mysterious meat for completing a mystery
[SHARP]-type weapons get an extra 1 damage
Gain EXP when losing REASON
regain extra REASON for completing a mystery
buying an item lowers doom by 2
a chance for refunding 1 FND after buying an item
event options display which stat will be tested against when selected
automatically pass all LUCK skill checks
+2 MAX REASON#+2 REASON
+2 MAX STAMINA#+2 STAMINA
pass all event skill checks when your reason is lower than 3
all event skill checks have a negative modifier that makes them harder. Passing an event skill check grants extra EXPERIENCE
completing a mystery grants a random SPELL
+2 additional SPELL slots available
+1 to all stats if you have no allies with you
+1 damage while under the NICOTINE RUSH effect
smaller DOOM penalty from running from combat
gain 10 EXP for escaping from an enemy encounter
FIREARM melee attacks are 20% faster
using firearms as melee weapons deals more damage
one additional slot becomes available in all shops#remove the [ILLICIT] tag from all items
items in the shops are cheaper by 1 (minimum 1)
Gain 1-2 BULLETS at the end of each mystery
regain 1 STAMINA for all passed event skill checks
faster offensive actions
Regain 2 STAMINA at the end of each mystery
additional damage against GHOST and ELDRITCH enemies
small EXP bonus for casting spells
forgetting spells regains extra REASON
improved resting at home
all combat moves deal an extra point of damage
allows switching equipment during combat encounters
Extra EXP bonus for completing a mystery
additional inventory slot
higher chance of finding items after combat
gain 1 FUNDS for each defeated enemy
regain 1 REASON for all failed event skill checks
extra damage against HUMAN enemies
getting damaged in combat grants a small experience bonus
defeating an enemy regains 2 REASON
extra FUNDS for completing a mystery
gain one random item with a [OCCULT] tag at the end of each mystery
throwing items during combat encounters is more effective
faster combat actions for each ally you have