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@xz-dev xz-dev commented Dec 27, 2025

When VioGpuObj::Init() fails in CreateFrameBufferObj(), the GPU resource and ID allocated earlier are not cleaned up, causing host-side resource leak. Add DestroyResource() and PutId() calls before returning FALSE.

Test case, if no #1474 and then resize to something like 5486x2818

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Summary of Changes

Hello @xz-dev, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request resolves a critical resource leak within the viogpu driver. Previously, if the initialization of a VioGpuObj failed during framebuffer creation, the GPU resource and its associated ID were not deallocated, leading to host-side resource exhaustion. The changes introduce proper cleanup calls in the error path, ensuring system stability and efficient resource management.

Highlights

  • Resource Leak Fix: Addressed a resource leak that occurred when VioGpuObj::Init() failed during the creation of a framebuffer object, preventing GPU resources and IDs from being properly cleaned up.
  • Error Handling Improvement: Implemented explicit calls to DestroyResource() and PutId() to ensure that allocated GPU resources and their identifiers are released before returning from CreateFrameBufferObj() on initialization failure.

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@YanVugenfirer
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[Jenkins CI]: Can one of the admins verify this patch?

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Code Review

This pull request correctly addresses a resource leak in VioGpuAdapter::CreateFrameBufferObj when VioGpuObj::Init() fails. The added cleanup logic for the GPU resource and ID is appropriate and fixes the bug described.

I noticed that a similar resource leak pattern exists in VioGpuAdapter::CreateCursor. In that function, if obj->Init() or GpuObjectAttach() fails, the allocated resource ID and the GPU resource are not released. It would be beneficial to address this in a follow-up change to improve the robustness of the driver.

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ok to test

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@xz-dev Thanks! Good catch!

Please check Gemini code review for possible additional place in the code with similar pattern.

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@xz-dev Sorry, I missed that the "Signed-off-by: Name " line is missing. Please add in all commits. It can be automated by git when you do "git commit" add "-s" command line parameter.

Thanks,
Yan

When VioGpuObj::Init() fails in CreateFrameBufferObj(), the GPU resource
and ID allocated earlier are not cleaned up, causing host-side resource
leak. Add DestroyResource() and PutId() calls before returning FALSE.

Signed-off-by: xiangzhe <xiangzhedev@gmail.com>
@xz-dev xz-dev force-pushed the viogpu-fix-resource-leak-on-init-failure branch from ebf559e to b4199d8 Compare December 28, 2025 01:09
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xz-dev commented Dec 28, 2025

@xz-dev Thanks! Good catch!

Please check Gemini code review for possible additional place in the code with similar pattern.

No problem, I'll continue on January 2nd after I get back from my vacation.

@xz-dev xz-dev force-pushed the viogpu-fix-resource-leak-on-init-failure branch from 8d07e6b to 8a0b8a8 Compare January 5, 2026 08:58
Similar to the framebuffer fix, add cleanup for GPU resource and ID
when VioGpuObj::Init() or GpuObjectAttach() fails in CreateCursor().

Signed-off-by: xiangzhe <xiangzhedev@gmail.com>
@xz-dev xz-dev force-pushed the viogpu-fix-resource-leak-on-init-failure branch 2 times, most recently from 9d45cb0 to 3c56ce7 Compare January 5, 2026 14:11
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