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[viogpu] Fix resource leak when framebuffer init fails #1475
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[viogpu] Fix resource leak when framebuffer init fails #1475
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Summary of ChangesHello @xz-dev, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request resolves a critical resource leak within the Highlights
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[Jenkins CI]: Can one of the admins verify this patch? |
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Code Review
This pull request correctly addresses a resource leak in VioGpuAdapter::CreateFrameBufferObj when VioGpuObj::Init() fails. The added cleanup logic for the GPU resource and ID is appropriate and fixes the bug described.
I noticed that a similar resource leak pattern exists in VioGpuAdapter::CreateCursor. In that function, if obj->Init() or GpuObjectAttach() fails, the allocated resource ID and the GPU resource are not released. It would be beneficial to address this in a follow-up change to improve the robustness of the driver.
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ok to test |
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@xz-dev Thanks! Good catch! Please check Gemini code review for possible additional place in the code with similar pattern. |
YanVugenfirer
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@xz-dev Sorry, I missed that the "Signed-off-by: Name " line is missing. Please add in all commits. It can be automated by git when you do "git commit" add "-s" command line parameter.
Thanks,
Yan
When VioGpuObj::Init() fails in CreateFrameBufferObj(), the GPU resource and ID allocated earlier are not cleaned up, causing host-side resource leak. Add DestroyResource() and PutId() calls before returning FALSE. Signed-off-by: xiangzhe <xiangzhedev@gmail.com>
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No problem, I'll continue on January 2nd after I get back from my vacation. |
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Similar to the framebuffer fix, add cleanup for GPU resource and ID when VioGpuObj::Init() or GpuObjectAttach() fails in CreateCursor(). Signed-off-by: xiangzhe <xiangzhedev@gmail.com>
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When VioGpuObj::Init() fails in CreateFrameBufferObj(), the GPU resource and ID allocated earlier are not cleaned up, causing host-side resource leak. Add DestroyResource() and PutId() calls before returning FALSE.
Test case, if no #1474 and then resize to something like 5486x2818