GPU-accelerated GNSS positioning for the urban canyon — particle filters, ray-traced NLOS, and factor-graph experiments in real cities.
Live results snapshot · Benchmarks · Examples · GSDC2023 solution · Experiment log · Decisions · How it's built
gnss_gpu is a research workspace for pushing smartphone- and survey-grade GNSS
positioning in dense cities, where buildings block and reflect satellite signals and
classic EKF/RTK pipelines fall apart. It pairs CUDA/C++ kernels with Python tooling to
run GPU particle filters, double-difference carrier tracking, ray-traced line-of-sight
checks against 3D city meshes, and factor-graph optimization — then scores them
honestly against RTKLIB and EKF baselines on real public datasets (UrbanNav, PLATEAU,
and the GSDC2023 Kaggle smartphone-decimeter challenge).
- 🛰️ It beats the classic baseline where it hurts most. On UrbanNav Tokyo Odaiba,
the
PF 100K (DD + smoother + stop-detect)filter reaches 1.36 m P50 / 4.11 m RMS versus RTKLIB demo5 at 2.67 m / 13.08 m over 12,228 aligned epochs — a 49% better median and 69% better RMS. - ⚡ It's genuinely fast. A full 1,000,000-particle filter step
(predict → weight → resample → estimate) runs in 81 ms (≈12 Hz) on a consumer Ada
GPU; a 10,000-epoch batch WLS solve takes ~1 ms. See
benchmarks/RESULTS.md. - 🏙️ City-aware NLOS handling. Ray tracing against PLATEAU 3D building meshes does line-of-sight / non-line-of-sight classification with a 57.8× BVH speedup, so urban multipath can be rejected instead of trusted.
- 📈 Honest, reproducible scoring. Every headline number comes from a fixed same-input/same-metric comparison, and the live snapshot is regenerated straight from the committed result CSVs.
| Method | Dataset | P50 | RMS 2D |
|---|---|---|---|
| PF 100K (DD + smoother + stop-detect) | UrbanNav Tokyo Odaiba | 1.36 m | 4.11 m |
| RTKLIB demo5 | UrbanNav Tokyo Odaiba | 2.67 m | 13.08 m |
| PF + RobustClear-10K (external mainline) | UrbanNav, 5 seq / 2 cities | — | 66.6 m |
| EKF baseline | UrbanNav, 5 seq / 2 cities | — | 93.25 m |
The external-validation RMS is high in absolute terms because it averages the hardest deep-urban sequences (including failure stretches). The point is the relative gap: the GPU PF stack consistently wins against EKF and RTKLIB on the same epochs. Full tables, figures, and limitations live on the results snapshot.
The README headline is not just a table: the sampled particle cloud is localized on the real street network, with the posterior contracting around the driven UrbanNav route while the full-view trail is drawn from the continuous trajectory.
Open the Odaiba particle-cloud video
For the zero-data terminal demo behind this visual:
PYTHONPATH=python:. python3 examples/demo_pf_localization_improvement.pyIt reads checked-in artifacts and prints the UrbanNav Odaiba PF-vs-RTKLIB improvement plus the PLATEAU LOS/NLOS mask replay gain for PF.
Beyond rejecting blocked satellites, the package models why an urban pseudorange is biased — knife-edge (ITU-R P.526) and UTD (Kouyoumjian–Pathak) diffraction plus specular reflection over PLATEAU 3D building meshes — and scores the physics against real UrbanNav residuals.
Open the full LOS/NLOS deck.gl sweep
A subtle but decisive step is correcting each satellite to signal-transmission time (with the Sagnac rotation). Without it a per-satellite tens-of-metres range error swamps the multipath signal; with it the residual becomes a clean NLOS ground truth (LOS median 1.0 m, AUC 0.92). On that clean reference, UTD reproduces the measured multipath-bias distribution better than knife-edge — reproducing the literature (Zhang & Hsu, 2021) on properly corrected real data.
| Diffraction model | Wasserstein-1 ↓ | KS ↓ |
|---|---|---|
| knife-edge (ITU-R P.526) | 1.84 | 0.46 |
| UTD (Kouyoumjian–Pathak) | 1.70 | 0.29 |
UrbanNav Tokyo Odaiba, 60 epochs over a 249k-triangle PLATEAU mesh. Reproduce with
PYTHONPATH=examples python examples/plot_nlos_diffraction_figure.py Odaiba 60(uses the installed package's CUDA ray-tracing for line-of-sight checks).
Zero install: run the urban-canyon demo — with sky plot and trajectory
figures — straight in your browser:
Or locally:
git clone --recurse-submodules https://github.com/rsasaki0109/gnss_gpu.git
cd gnss_gpu
python3 -m venv .venv && source .venv/bin/activate
python3 -m pip install --upgrade pip
python3 -m pip install -r requirements.txt
python3 -m pip install pytest pandas scipy requests matplotlib plotlyThe fastest way to see what this repo is about. It simulates a car driving through an urban canyon where buildings block some satellites (NLOS multipath), then solves each epoch with plain least squares vs. the package's robust SPP solver:
PYTHONPATH=python python3 examples/demo_urban_canyon_sim.pymethod P50 err RMS err
--------------------------------------------------
naive WLS (L2) 10.30 m 10.21 m
robust SPP (Cauchy) 2.00 m 2.39 m
--------------------------------------------------
robust vs naive: 81% better P50, 77% better RMS
Robust down-weighting of NLOS-biased measurements is the same idea the GPU particle-filter stack scales up to beat RTKLIB demo5 on real UrbanNav data.
For library code, the same CPU-only solver is available from the package top level:
import numpy as np
from gnss_gpu import robust_spp
sat_ecef = np.asarray(...) # shape: (n_sat, 3), metres
pseudoranges = np.asarray(...) # shape: (n_sat,), metres
weights = np.ones(len(pseudoranges))
coarse_ecef = np.asarray(...) # shape: (3,), metres
position_ecef = robust_spp(
sat_ecef,
pseudoranges,
weights=weights,
init_pos=coarse_ecef,
weight_func="cauchy",
threshold=15.0,
)
if position_ecef is None:
raise RuntimeError("SPP failed; check satellite count and geometry")Bad input shapes, non-finite values, negative weights, and invalid solver options
raise ValueError with messages that name the offending argument.
For a measurement-level NLOS simulator with explicit ray-cast building blockage, C/N0 attenuation, excess delay, and a geometry-aware SPP comparison:
PYTHONPATH=python python3 examples/demo_nlos_simulation.py
PYTHONPATH=python python3 examples/demo_plateau_nlos_simulation.py
PYTHONPATH=python python3 examples/demo_plateau_nlos_visualization.py
PYTHONPATH=python:. python3 experiments/run_plateau_nlos_demo_suite.pyThe suite command exports the mask, replays SPP/PF/FGO, and writes combined JSON/Markdown/CSV summaries. The individual replay commands are:
| Replay consumer | Baseline RMS | Mask-soft RMS | RMS gain |
|---|---|---|---|
| SPP | 11.85 m | 4.07 m | 65.6% |
| PF | 11.18 m | 1.40 m | 87.4% |
| local-FGO | 8.10 m | 0.38 m | 95.4% |
PYTHONPATH=python:. python3 experiments/export_plateau_nlos_demo_mask.py \
--out-csv experiments/results/plateau_nlos_demo_mask.csv \
--summary-json experiments/results/plateau_nlos_demo_mask_summary.json
PYTHONPATH=python:. python3 experiments/replay_plateau_nlos_demo_spp.py \
--mask-csv experiments/results/plateau_nlos_demo_mask.csv \
--summary-json experiments/results/plateau_nlos_demo_spp_replay_summary.json
PYTHONPATH=python:. python3 experiments/replay_plateau_nlos_demo_pf.py \
--mask-csv experiments/results/plateau_nlos_demo_mask.csv \
--summary-json experiments/results/plateau_nlos_demo_pf_replay_summary.json
PYTHONPATH=python:. python3 experiments/replay_plateau_nlos_demo_fgo.py \
--mask-csv experiments/results/plateau_nlos_demo_mask.csv \
--summary-json experiments/results/plateau_nlos_demo_fgo_replay_summary.jsonThe PLATEAU visualization is also checked into the Pages assets at
docs/assets/media/demos/plateau_nlos_visualization.html.
The exported mask CSV uses the existing experiment contract
tow,epoch_idx,prn,is_los; the SPP, particle-filter, and local-FGO replays
consume only that mask path and show mask-soft downstream estimators recovering
the simulated NLOS error.
The pure-Python helpers and experiment logic run without a GPU; tests that exercise the native CUDA kernels are skipped or fail until you build them (see below):
PYTHONPATH=python python3 -m pytest tests/ -qBrowse examples/ for runnable demos (acquisition, full pipeline,
interference, urban PLATEAU, real-data replay, visualization). The GPU-accelerated demos
import native modules, so build the kernels first.
The native kernels back the signal-sim, particle-filter, ray-tracing, and multi-GNSS solver paths:
mkdir -p build && cd build
cmake .. -DCMAKE_CUDA_ARCHITECTURES=native
make -j"$(nproc)"
# then copy the generated .so files into python/gnss_gpu/Once built, try a demo, e.g. signal simulation → acquisition round-trip:
PYTHONPATH=python python3 examples/demo_signal_sim.pyFor outdoor robots, ros2/gnss_gpu_ros packages the
trajectory-filtering ideas validated on GSDC2023 as a ROS 2 node: it gates
multipath/NLOS spikes in sensor_msgs/NavSatFix streams (Hampel + CV Kalman)
before they reach your fusion stack, and publishes an RViz-friendly path.
ros2 run gnss_gpu_ros robust_navsat_filter --ros-args -r fix:=/your_gnss_driver/fixpython/gnss_gpu/ Reusable Python package code
src/ CUDA/C++ kernels and native bindings
examples/ Runnable demos (start here)
benchmarks/ GPU throughput benchmarks (+ RESULTS.md)
experiments/ Experiment runners, sweeps, reports, one-off probes
experiments/results/ Generated CSV/HTML/plot outputs
docs/ Generated visual snapshot site (the live demo)
ros2/gnss_gpu_ros/ ROS 2 robust NavSatFix filter node
internal_docs/ Working notes, decisions, handoffs, current state
third_party/gnssplusplus/ C++ GNSS/RTK/PPP/CLAS solver subproject
tests/ Python tests for stable helpers and experiment logic
flowchart LR
Data["PPC / UrbanNav / GSDC data"] --> Lib["libgnss++\nSPP/RTK/diagnostics"]
Lib --> Floor[".pos / diagnostics\nhybrid floor and candidates"]
Data --> GPU["gnss_gpu\nPF/RBPF/DD/FGO experiments"]
Floor --> GPU
GPU --> Score["honest scoring\nCSV/HTML reports\nKaggle/PPC artifacts"]
| Goal | First place to look |
|---|---|
| See the live, regenerated results | Results snapshot site |
| Run a demo | examples/ |
| Check GPU throughput | benchmarks/RESULTS.md |
| Continue current GSDC2023 Kaggle work | internal_docs/plan.md |
| Understand current PPC production state | internal_docs/ppc_current_status.md |
| Find durable decisions and negative results | internal_docs/decisions.md |
| Work on reusable Python code | python/gnss_gpu/ |
| Work on native CUDA/C++ code | src/ |
| Work on the C++ GNSS solver baseline | third_party/gnssplusplus/README.md |
This is not a single polished application — it is intentionally experiment-first.
Stable code lives in the library/native directories (python/gnss_gpu/, src/), while
fast-moving runs, sweeps, generated reports, and Kaggle/PPC handoffs live in
experiments/ and internal_docs/. Many CSV/HTML files are generated or local-only;
before trusting one, check that it is listed in
experiments/results/README.md and that its build
command is recorded in internal_docs/plan.md.
- Keep stable reusable code in
python/gnss_gpu/orsrc/; keep variant-heavy logic inexperiments/until it survives fixed evaluation. - Do not promote a method because it wins one pilot split. Prefer same-input, same-metric comparisons over new abstractions.
- Record durable decisions in
internal_docs/decisions.md. - Do not vendor, link, or derive production code/config from GPL-3.0 reference sources
such as
gici-open.





