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Reaching joint position limits affects TCP orientation #179

@PeterBowman

Description

@PeterBowman

Steps to reproduce:

  1. Launch streamingDeviceController.
  2. Move the robot TCP so that a joint limit is hit (motion stops, cannot proceed further).
  3. Move away from that joint limit.

We observed that the last step may result in a different TCP orientation even if that was not intended. All subsequent commands do not seem to take this into account and the TCP behaves erratically, even moving in the opposite direction.

Follows up #173. Also keep in mind #186.

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