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Update documentation for reactive sequence (BehaviorTree#286)
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include/behaviortree_cpp_v3/controls/reactive_sequence.h

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@@ -21,7 +21,7 @@ namespace BT
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* @brief The ReactiveSequence is similar to a ParallelNode.
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* All the children are ticked from first to last:
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*
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* - If a child returns RUNNING, tick the next sibling.
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* - If a child returns RUNNING, halt the remaining siblings in the sequence and return RUNNING.
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* - If a child returns SUCCESS, tick the next sibling.
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* - If a child returns FAILURE, stop and return FAILURE.
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*

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