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Working for Android
Note
This guide is intended for Android development on Windows platform, for alternative platforms, check:
Android requires a set of tools to do all the build process to generate an APK:
You can download the JDK from here and extract it to a directory. The raylib Makefile.Android
scripts expect it to be located at C:\open-jdk
.
Actually, the Android SDK consists of several tools, but you can install everything at once by downloading Android Studio and installing the full package.
Alternatively, you can install only the required tools manually. To do this, download the Command line tools package, located at the bottom of this page.
-
Decompress the downloaded
sdk-tools-...
file into a folder namedandroid-sdk
. One of the included tools is sdkmanager, a command-line utility for installing the required packages. -
Open a command prompt, navigate to
android-sdk/tools/bin
, and run the following commands:sdkmanager --sdk_root=<path_to_sdk> --update sdkmanager --sdk_root=<path_to_sdk> --install build-tools;<version> sdkmanager --sdk_root=<path_to_sdk> --install platform-tools sdkmanager --sdk_root=<path_to_sdk> --install platforms;android-<api_level> sdkmanager --sdk_root=<path_to_sdk> --install extras;google;usb_driver
Note
To find available versions and API levels:
sdkmanager --sdk_root=<path_to_sdk> --list
To develop with Raylib in C, you need to install the Android Native Development Kit (NDK).
- You can download it directly from here.
- Alternatively, you can install it using
sdkmanager
:sdkmanager --sdk_root=<your_path_sdk> --install ndk;<version>
The Android NDK supports multiple Android APIs and architectures (ABIs). The supported ABIs are: armeabi-v7a
, arm64-v8a
, x86
, and x86_64
. Support for riscv64
is experimental in the latest NDK versions (see this for details).
By default, Raylib’s scripts use NDK r21 and expect it to be located at C:\android-ndk
.
You can build raylib using either CMake or Make. Follow the steps below depending on your preferred method.
-
Using CMake
-
Clone the repository:
git clone https://github.com/raysan5/raylib.git cd raylib
-
Build raylib as a static library:
cmake -B Build \ -G <build_system> \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_TOOLCHAIN_FILE=<path_to_ndk>/build/cmake/android.toolchain.cmake \ -DPLATFORM=Android \ -DANDROID_ABI=<abi> \ -DANDROID_PLATFORM=<minimum-api-level> \ -DBUILD_EXAMPLES=OFF # or ON if you want examples cmake --build Build
Explanation of placeholders:
-
<build_system>
→ Your build system generator.Ninja
is recommended. -
<path_to_ndk>
→ Full path to your installed Android NDK directory. -
<abi>
→ Target CPU architecture:armeabi-v7a
,arm64-v8a
,x86
, orx86_64
. -
<minimum-api-level>
→ Minimum Android API level to support (See this for details).
-
-
After building, the static library
libraylib.a
will be located inBuild/raylib/
-
-
Using Make
- Navigate to the source folder:
cd raylib/src
- Build the library:
make PLATFORM=PLATFORM_ANDROID \ ANDROID_NDK=<path_to_ndk> \ ANDROID_API_VERSION=<minimum-api-level> \ ANDROID_ARCH=<abi>
- By default, the static library
libraylib.a
will be generated inraylib/src/
- Navigate to the source folder:
Warning
Your Android device may have a 64-bit CPU, but the installed OS could still be 32-bit. Make sure the selected ABI matches your device architecture.
Note
You can build raylib as a shared library (-DBUILD_SHARED_LIBS=ON
for CMake, RAYLIB_LIBTYPE=SHARED
for Make), but this is discouraged due to known issues.
The Raymob repository offers an implementation of raylib specifically designed for Android Studio. This template provides a ready-to-use configuration for developing applications using raylib.
This implementation for Android Studio includes the following:
- The source code of the latest stable version of raylib directly integrated.
- A preconfigured project structure to facilitate raylib application development.
- Single
gradle.properties
file to define all configuration variables of your project.
- SDK API 33.0.0 and NDK r21 (or higher, compatible with CMake 3.22.1)
To use the Raymob template:
- Clone the GitHub repository to your local machine.
- Open Android Studio and select "Import Project".
- Navigate to the directory where the cloned repository is located and select it for opening.
- Wait for Android Studio to import the project and configure the necessary dependencies.
- Once the import is complete, you can start developing your raylib application in the
app/cpp
directory.
If you already have the NDK and SDK API 33 without Android Studio, you should still be able to compile using the gradlew
or gradlew.bat
files.
The Raymob template can be customized to fit the specific needs of your project. You can add additional dependencies or libraries to the project by modifying gradle.build
or CMakeLists.txt
.
By default, the Raymob template targets APIs 24 to 33, which corresponds to Android 7.0 to Android 13 (so 96.2% of devices according to apilevels.com). You can also adapt it to target other API versions if necessary.
If you have any questions or encounter issues while using this implementation, you can seek help by submitting an issue on the Raymob repository.
Compiling a raylib game for Android (using a project template)
Step 1. To build an APK, navigate to directory raylib-game-template/src/
and edit Makefile.Android
. Replace these
settings with yours where apropriate:
ANDROID_ARCH ?= ARM
ANDROID_API_VERSION = 28
JAVA_HOME ?= C:/open-jdk
ANDROID_HOME ?= C:/android-sdk
ANDROID_NDK ?= C:/android-ndk
ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
Then build the apk with:
mingw32-make PLATFORM=PLATFORM_ANDROID
WARNING: Make sure the MAKE tool to use is properly configured in the Makefile:
# Define default make program
MAKE = make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
endif
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
WARNING: If compiled project is developed in C++ instead of C, there are additional considerations:
To compile the game into a shared library (libmain.so
) the following flags are required:
- Compile C with
clang
:-std=c99 -lc
- Compile C++ with
clang++
:-std=c++11 -lc++
Add required shared libraries to the generated APK:
- Compiling in C:
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libmain.so
- Compiling in C++:
cp $TOOLCHAIN/../../../../sources/cxx-stl/llvm-libc++/libs/$ABI/libc++_shared.so lib/$ABI/libc++_shared.so
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libc++_shared.so
$BUILD_TOOLS/aapt add $__OUTP/$NAME.apk lib/$ABI/libmain.so
Step 2: To install the APK into connected device (previously intalled drivers and activated USB debug mode on device):
%ANDROID_SDK_TOOLS%\adb install simple_game.apk
Step 4: To view log output from device:
%ANDROID_SDK_TOOLS%\adb logcat -c
%ANDROID_SDK_TOOLS%\adb -d logcat raylib:V *:S
My pc os is win8.1 x64
_Step 1.need to download these (需要下载这些)
msys2-x86-64 https://www.msys2.org/
run command in msys:
pacman -S mingw-w64-i686-toolchain (select default 选择默认的)
pacman -S mingw-w64-x86_64-make
android-studio https://developer.android.com/studio
use SDK Manager download these:
sdk with android-29
NDK 25.0.8775105
build tools 29.0.3
platform-tools
openjdk-8u332-b09-windows-64 https://www.openlogic.com/openjdk-downloads
raylib https://github.com/raysan5/raylib
raylib-game-template https://github.com/raysan5/raylib-game-template
_Step 2.confirm the installation path (确认安装路径)
mingw-w64 C:\msys64\mingw64\bin
NDK D:\Program_Files\android_sdk\ndk\25.0.8775105
openjdk D:\Program_Files\openjdk
android sdk D:\Program_Files\android_sdk
raylib C:\raylib
raylib-game-template D:\raylib-game-template-main
_Step 3.set environment variables (设置环境变量)
JAVA_HOME D:\Program_Files\openjdk
Path C:\msys64\mingw64\bin
_Step 4.edit makefile and makefile.android (编辑makefle和makefile.android)
c:\raylib\src\Makefile
line 203 ANDROID_NDK ?= D:/Program_Files/android_sdk/ndk/25.0.8775105
line 197 ANDROID_ARCH ?= arm64
line 198 ANDROID_API_VERSION ?= 29
d:\raylib-game-template-main\src\Makefile.Android
line 28 RAYLIB_PATH ?= C:\raylib
line 33 ANDROID_ARCH ?= ARM64
line 34 ANDROID_API_VERSION = 29
line 51 JAVA_HOME ?= D:/Program_Files/openjdk
line 52 ANDROID_HOME ?= D:/Program_Files/android_sdk
line 53 ANDROID_NDK ?= D:/Program_Files/android_sdk/ndk/25.0.8775105
line 55 ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
_Step 5.generate libraylib.a for android (生成安卓平台的libraylib.a)
in c:\raylib\src
run command:
mingw32-make PLATFORM=PLATFORM_ANDROID
_Step 6.generate APK (生成APK)
in d:\raylib-game-template-main\src
run command:
mingw32-make PLATFORM=PLATFORM_ANDROID
when compiling,if report "fatal error: 'asm/types.h' file not found ", you need copy "asm-generic" and renamed as "asm". (the path "D:\Program_Files\android_sdk\ndk\25.0.8775105\toolchains\llvm\prebuilt\windows-x86_64\sysroot\usr\include\asm-generic")
If you have any doubt, just let me know.
www.raylib.com | itch.io | GitHub | Discord | YouTube
- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
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