Mikel Zhobro, Andreas René Geist, Georg Martius · ICML 2026
3DGSim is a learned 3D-Gaussian simulator trained directly from multi-view RGB videos — no ground-truth 3D supervision. It reconstructs a scene into 3D Gaussians and rolls out its dynamics autoregressively, enabling photorealistic simulation and latent-space scene editing of elastic objects and cloth.
The source code for the synthetic experiments of the paper (elastic objects and cloth, simulated
with Genesis) — including pretrained checkpoints, a scene-editing demo, and training/evaluation
pipelines — is available on the
synthetic_3dgsim branch:
git clone -b synthetic_3dgsim git@github.com:martius-lab/3DGSim.gitSee the branch README for installation, demo, and evaluation instructions.
- Paper: arXiv:2503.24009
- Datasets (elastic & cloth, Genesis): Keeper
- Pretrained models & sample data: HuggingFace
mzhobro/3dgsim
- Release datasets
- Release inference code + checkpoints (synthetic experiments,
synthetic_3dgsim) - Release refactored codebase (v2)
@inproceedings{zhobro2026_3dgsim,
title = {3DGSim: Learning 3D-Gaussian Simulators from RGB Videos},
author = {Zhobro, Mikel and Geist, Andreas Ren{\'e} and Martius, Georg},
booktitle = {International Conference on Machine Learning (ICML)},
year = {2026}
}