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Notes5.md

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Part I Triangle
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## What should we do after MVP ? 视体(Frustum) 到屏幕
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经过了Viewing Transformation(观测变换, 其中包括view transformation视图变换 project transformation 投影变换)之后, 就得到了标准视体, 也就是一个范围是[-1, 1]的立方体盒子.
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FOV
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接下里, 就需要投射到屏幕上.
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![image](https://raw.githubusercontent.com/lumixraku/NotesForGraphics/master/images/mvp.jpg)
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![image](https://raw.githubusercontent.com/lumixraku/NotesForGraphics/master/images/screen.jpg)
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### Frustum 到 screen 的变换
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![image](https://raw.githubusercontent.com/lumixraku/NotesForGraphics/master/images/screen1.jpg)
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## FOV
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![image](https://raw.githubusercontent.com/lumixraku/NotesForGraphics/master/images/fov.jpg)
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这个图中红色的角度 垂直可视角度
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n 表示近平面
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## 视椎体到屏幕 (After MVP)
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在得到了标准视椎体之后就需要投射到屏幕上
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![image](https://raw.githubusercontent.com/lumixraku/NotesForGraphics/master/images/screen.jpg)
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## 光栅化
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images/mvp.jpg

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images/screen1.jpg

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