Fix HorizonAngle: Include 0° in first quadrant for ray-tracing#474
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leleist wants to merge 1 commit intojblindsay:masterfrom
Open
Fix HorizonAngle: Include 0° in first quadrant for ray-tracing#474leleist wants to merge 1 commit intojblindsay:masterfrom
leleist wants to merge 1 commit intojblindsay:masterfrom
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Previously 0° and 180° produced identical results because 0° was excluded from the first quadrant condition (azimuth > 0). This fix changes the condition to >= 0 so that 0° is correctly handled as north-facing rather than falling through to the second quadrant."
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Fixes #321
Previously 0° and 180° produced identical results because 0° was excluded from the first quadrant condition (azimuth > 0) for ray-tracing. This fix changes the condition to >= 0 so that 0° is correctly handled as north-facing rather than falling through to the second quadrant.
For testing: