Fix MeshInstance3D not reattaching skeleton after switching World3D#116781
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adamwych wants to merge 1 commit intogodotengine:masterfrom
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Fix MeshInstance3D not reattaching skeleton after switching World3D#116781adamwych wants to merge 1 commit intogodotengine:masterfrom
MeshInstance3D not reattaching skeleton after switching World3D#116781adamwych wants to merge 1 commit intogodotengine:masterfrom
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VisualInstance3Ddetaches the skeleton after receivingNOTIFICATION_EXIT_WORLD:godot/scene/3d/visual_instance_3d.cpp
Lines 108 to 112 in 923c751
But
MeshInstance3Dattaches it only when it enters the tree, not if the world is changed.