Add Hit Margin Theme Constant for BaseButton#116763
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Kazox61 wants to merge 1 commit intogodotengine:masterfrom
Open
Add Hit Margin Theme Constant for BaseButton#116763Kazox61 wants to merge 1 commit intogodotengine:masterfrom
BaseButton#116763Kazox61 wants to merge 1 commit intogodotengine:masterfrom
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| DrawMode get_draw_mode() const; | ||
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| bool has_point(const Point2 &p_point) const override; |
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| bool has_point(const Point2 &p_point) const override; | |
| virtual bool has_point(const Point2 &p_point) const override; |
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Closes godotengine/godot-proposals#4338
This adds a Hit Margin Theme Constant for BaseButton.
The only way I found to implement this was by overriding the has_point for the BaseButton. This is needed since the BaseButton uses gui_input for detecting input and gui_input is only be called when has_point is true.
base_button_hit_margin.mp4