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@akien-mga akien-mga released this 04 Dec 08:26
· 585 commits to master since this release
d627942

What's Changed

  • Fix crash using Object* as parameter by @zhehangd in #1044
  • Fix crash using Ref as parameter by @zhehangd in #1045
  • Moved cmake_minimum_required() call to top by @sasichkamega in #1108
  • Update to load function pointers for GDExtension interface by @dsnopek in #1095
  • Update Getting Started section of README.md by @dgcole in #1115
  • Ensure GDExtension class is the correct type for the Godot engine class by @dsnopek in #1050
  • Change Ref to allow non const access to ptr by @saki7 in #1116
  • Add automated tests that run a GDExtension (rather than just building it) by @dsnopek in #1101
  • Add support for adding/removing editor plugins by @dsnopek in #1114
  • Synchronize gdextension_interface.h with Godot by @dsnopek in #1117
  • Add issue template based on the main Godot repository by @Calinou in #1113
  • Revert the changes from PR #1044 and #1045 and standardize on Object ** encoding in ptrcall by @dsnopek in #1123
  • Correctly load gdextension_interface_print_error by @dsnopek in #1129
  • Clarify error message because there isn't a legacy Godot 4.0 mode anymore by @dsnopek in #1137
  • Fixing #1127 by making return types of auto-generated functions dynamic by @Mathis-Z in #1128
  • Prepend PATH to scons env to allow use of buildroot by @Trey2k in #1139
  • Identifiers containing double underscore are reserved according to the C++ standard by @asmaloney in #1048
  • Force UTF-8 encoding in the binding generator script. by @bruvzg in #1143
  • GDExtension: Uninitialized*Ptr for constructors/converters using placement new by @Bromeon in #1148
  • Fix: Include method_ptrcall.hpp on simple structs. by @lucasrafael98 in #1086
  • Automatically remove editor plugins when deinitializing GDExtension by @dsnopek in #1138
  • Unregister custom classes in reverse registration order by @Kehom in #1047
  • Add RPC tests. by @Faless in #1157
  • Remove unused free-standing initialize_level and deinitialize_level by @mihe in #1159

New Contributors

Full Changelog: godot-4.0-stable...godot-4.1-stable