Skip to content

Fix compatibility break for CI action 'setup-godot-cpp' #1761

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Apr 7, 2025

Conversation

enetheru
Copy link
Collaborator

@enetheru enetheru commented Apr 6, 2025

As noted here:
b6c0251#r154926270

Other people rely on the functionality of the action, and so changes to its default logic break the build.
My introduction of cmake, change the behaviour to require a buildtool input variable.
This PR adds a default of scons so that input is noo longer required and things behave as they used to.

@enetheru enetheru requested a review from a team as a code owner April 6, 2025 22:42
enetheru referenced this pull request Apr 6, 2025
- Duplicated the ci.yml into ci-scons.yml and ci-cmake.yml
- Replaced some manual shell commands to detect changes with  tj-actions/changed-files@v45
- Conditionally run the CI depending on what files change.
- Add ios toolchain from leetal/ios-cmake
- Added a cmake-minimum of 3.10 to silence errors from ios toolchain
Copy link
Member

@Ivorforce Ivorforce left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I wouldn't use a default for this buck for backwards compatibility it makes sense.

Copy link
Collaborator

@dsnopek dsnopek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks!

@dsnopek dsnopek merged commit c173cc0 into godotengine:master Apr 7, 2025
4 checks passed
@enetheru enetheru deleted the CI_compat_fix branch April 16, 2025 00:40
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants