Fix stack smashing when Godot methods return char32_t
, char16_t
or wchar_t
#1753
+7
−4
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Fixes #1741
It looks like we were incorrectly encoding return values for functions that return
char32_t
,char16_t
andwchar_t
as pointers to those exact types, whereas Godot is encoding them as pointers toint64_t
This PR fixes that!
In a follow up, we should update both SCons and cmake to use the
-fstack-protector-strong
flag with GCC and the equivalent flag for all other compilers (at least in debug builds), so that we can catch these sort of issues quicker.