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Update ARKit for Godot 4.3 #74

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celyk
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@celyk celyk commented Feb 20, 2025

Continues #64

So far I tried to do the minimum amount of work to get this working in Godot 4.x. We should consider porting it to a GDExtension as mux213 suggested

arkit-3-low.mp4

Demo project
https://github.com/celyk/godot_xr_test_projects/tree/master/ARKit

What's working

  • Basic AR
  • Screen orientations (provided feed_transform is used to adjust the camera feed)
  • Anchor positions
  • Anchor plane mesh
  • ARKit hitTest for touching anchors

What's not working

  • With background_camera_feed_id set color and orientation are wrong
  • Standard Godot ray intersect (Wrong camera FOV?)

@celyk celyk marked this pull request as ready for review February 22, 2025 11:52
@RubenGarcia
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I´m also interested in this being merged.

@Makosai Makosai mentioned this pull request Apr 24, 2025
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@Makosai
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Makosai commented Apr 25, 2025

I merged this into #64. If you do any extra work, I'll merge it over there and I'll try to coordinate with people to get this released. Great work!

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3 participants