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settings.h
#define ESPBOY
If you are not using ESPboy, remove this line.//#define ESPBOY
#define RAM_SIZE 20 * 1024
Maximum memory size available to the games. LGE supports up to 64 kilobytes. For some games, 10 kilobytes is sufficient.
#define APPSK "87654321"
Password for game download mode via WiFi
#define APSSID "ESPboy"
The name of the access point for downloading games via WIFI. LGE creates an access point to which to connect. To do this, hold down Button B while downloading the device. Follow the on-screen instructions.
#define SOUNDPIN -1
Specify here the speaker connection pin. If no speaker is connected, specify -1.
#define DEBUG_ON_SCREEN
Show debugging information on the screen (time of frame display, number of operations per second, etc.). The information will be visible only for screens larger than 128x128 and if there is free space on the screen. If no debugging information is needed, this line can be deleted.
#define SCREEN_REAL_WIDTH 320
Specify the physical width of your screen in pixels.
#define SCREEN_REAL_HEIGHT 240
Specify the physical height of your screen in pixels.
#define PARTICLE_COUNT 32
Number of particles, affects the used RAM
#define EEPROM_SIZE 512
The size of the memory to save the state of the game. Requires the same amount of RAM.