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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Follow-up: this should have a more helpful name.
Originally posted by @alice-i-cecile in #23160
This apparently represents a UASTC texture channel layout. We should not be using such a generic name here when more descriptive options are readily available.
I would probably go with TextureChannelLayout, but would accept most alternatives you might propose.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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