-
-
Notifications
You must be signed in to change notification settings - Fork 4.3k
Description
Bevy version and features
0.17 / d95313b
Relevant system information
SystemInfo { os: "Windows 11 Enterprise", kernel: "26100", cpu: "AMD Ryzen 7 PRO 7840U w/ Radeon 780M Graphics", core_count: "8", memory: "59.7 GiB" }
AdapterInfo { name: "AMD Radeon(TM) 780M", vendor: 4098, device: 5567, device_type: IntegratedGpu, driver: "AMD proprietary driver", driver_info: "24.10.30.10 (LLPC)", backend: Vulkan }
What you did
Running several / most of samples on windows using cargo run -r --sample <sample_name>
What went wrong
Got some unexpected flickering. Mostly in 2D but some 3D samples also show that flicker. Seems like z-fighting (What should be fighting in mesh2d sample?) or transparency glitches. Most notably order_independent_transparency does only flicker with OIT off.
Flicker does not occur if the samples where compiled for the web. This might be specific to Windows, maybe even to my Gfx driver. I don't think I have the tools to debug this at the moment but feel free to contact me here or on Discord.
Did not complete all samples yet, here is a list of the flickering samples so far:
- move_sprite
- mesh2d (mesh2d_manual flackert nicht)
- mesh2d_arcs
- mesh2d_vertex_color_texture
- custom_gltf_vertex_attribute
- sprite
- sprite_scale
- sprite_flipping
- sprite_tile
- sprite_slice
- text2d
- tilemap_chunk
- transparency_2d
- mesh2d_alpha_mode
- mesh2d_repeated_texture
- 3d_scene
- lines
- order_independent_transparency (Only with OIT off!)
- orthographic
- parenting (different?)
- render_to_texture
- skybox (Maybe differnt due to skipping Formats)
- texture
- vertex_colors
- animated_transform
- asset_settings
- asset_decompression
- custom_asset_reader
Additional information
Video of mesh2d flickering:
https://github.com/user-attachments/assets/59f0c606-5bd9-4313-bfe3-6c6511f6eed0