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Is it possible to draw on Apple Vision Pro through bevy and CompositorLayer? #16276

@random-yang

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@random-yang

I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would establish the necessary bridge or bindings between Vision Pro’s rendering layers and Bevy, allowing developers to implement interactive 3D content using Bevy's engine structure and Rust's language capabilities. This could involve direct support within Bevy for Vision Pro or a separate plugin/module that handles integration with composerLayer.

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleO-XRSpecific to virtual and augmented reality platformsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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