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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-HighThis is particularly urgent, and deserves immediate attentionThis is particularly urgent, and deserves immediate attentionS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Description
Bevy version
0.15-dev
What you did
Use a material with a large (in bytes) texture.
What went wrong
Mesh does not render with the texture showing. Renderdoc shows there's a dummy 1x1 texture bound in the bind group.
Issue (probably):
- Texture is slow to load
- When preparing the material, the texture is not yet ready
- A dummy texture is slotted into the bind group instead
- When the texture finishes loading, the bind group is never updated
This probably applies to all types that use AsBindGroup with asset handles.
hammypants
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-HighThis is particularly urgent, and deserves immediate attentionThis is particularly urgent, and deserves immediate attentionS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong