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Outflow Object Settings
Brandon Dyer edited this page Oct 27, 2018
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Outflow objects remove fluid from the domain. Outflow objects must be Blender mesh objects and must be Manifold in order to work correctly and predictably within the OpenFLIP simulator. If the mesh object is animated, the mesh must not change topology between frames. This means that the mesh vertices are always connected to the same neighbouring vertices.
Enabled | Whether the outflow object is active and removing fluid material from the simulation domain. |
Remove Fluid | Allow the outflow object to remove fluid particles from the simulation domain. |
Remove Whitewater | Allow the outflow object to remove whitewater particles from the simulation domain. |
Inverse | Turn the outflow object 'inside-out'. If enabled, the outflow will remove fluid that is outside of the mesh instead of fluid that is inside of the mesh. |
Export Animated Mesh | Export the outflow object mesh as an animated one. TIP: Animated objects can be slower to export, so use this option only if necessary, such as for armatures or parented objects. Objects with keyframed position/rotation/scale do not require this option to be enabled. |