Refactor scene rendering with explicit per-view state - #3256
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- Introduce `SceneViewData` and `SceneRenderState` to carry immutable per-pass view, projection, renderer, and camera-mask data through scene traversal. - Remove the global visiting-Camera state and migrate render commands, background brushes, offscreen rendering, extensions, tests, and Lua bindings to explicit view data. - Rework OpenXR rendering to build independent per-eye views without mutating persistent Camera objects. - Unify VR pointer-ray hit testing across 2D, UI, terrain, and multi-camera scenes, with consistent world-space hit results and reticle rendering. - Fix view-dependent regressions in skyboxes, VideoPlayer controls, RenderTexture paths, and grid-based transition effects.
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SceneViewDataandSceneRenderStateto carry immutable per-pass view, projection, renderer, and camera-mask data through scene traversal.Describe your changes
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