A Minecraft-style voxel engine written in Go using raylib-go.
- ✅ Single chunk procedural terrain generation using Perlin noise
- ✅ Efficient block face culling to avoid rendering hidden faces
- ✅ Basic block rendering system with support for different block types
⚠️ Currently renders each block individually — optimization needed to combine chunk into a single mesh for better performance
Make sure you have Go and raylib-go set up correctly.
go run cmd/main.go