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Warriors Haven Framework

Available on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3514182772

Warriors Haven Framework is our attempt at building our own I&A gamemode from the ground up, porting over features we've developed in our modified version of Quiksilver's Invade & Annex, and rewriting everything else to (hopefully) improve stability and make it easier to develop new objectives and functionality.

Summary

Warriors Haven Framework provides a reoccurring main objective and side objectives procedurally generated across the map, using terrain features and marked locations to take full advantage of the map's topography. The main objective aims for dynamic combat operations, providing a mix of enemy infantry, emplacements, light vehicles, heavy armor, ships, and aircraft for players to dispatch. Players can also opt for their own combined arms tactics, with dozens of ground and aerial vehicles to choose from parking lots and vehicle spawner laptops.

Worried about playing this gamemode alone? Recruits are always available to fight with you, capable of reviving and sustaining themselves in prolonged firefights. When you get incapacitated without a medic nearby, use up your medical supplies to revive yourself and get back into combat. If you're not keen on driving across the map to reach the next objective, request a halo jump from anywhere and dive down in a line of parachutes.

Factions

The following vanilla factions are always available for opposing forces:

  • CSAT
  • CSAT (Pacific)
  • AAF
  • LDF
  • Syndikat
  • NATO *
  • NATO (Pacific) *

Additional factions are supported with the following CDLC and mods:

  • Expeditionary Forces
    • MJTF (Desert) *
    • MJTF (Woodland) *
  • Western Sahara
    • ION Services *
    • SFIA
    • Tura
    • UNA *
  • CUP Vehicles and Units
    • National Party of Chernarus
    • Armed Forces of the Russian Federation
    • AFRF (Modern)
    • Takistani Army
    • Takistani Militia
    • US Army (Woodland) *
    • USMC (Woodland) *
  • RHSAFRF
  • E22 - Russian Armed Forces 2.0
    • E22 RAF (Alpine)
    • E22 RAF (Arid)
    • E22 RAF (Woodland)

* To fight against BLUFOR factions, you must enable them in the gamemode's CBA Settings. These factions are converted to the OPFOR side when spawned.

How do I play?

For most players, you should subscribe to our Steam Workshop mod and load Warriors Haven Framework in the Arma 3 Launcher.

After loading the mod, you can start the gamemode from Scenarios in the main menu, or host it by going to Server Browser > Host Server and selecting Warriors Haven Framework from the appropriate map. Beware that if you play the SP version from the Scenarios menu, you will not be able to respawn when you die and will have to restart the mission each time.

For dedicated server hosters, you can also host the gamemode directly from the mission files on our Releases page. This allows players to join without installing our mod, which is particularly helpful with our vanilla ports like Altis and Tanoa.

Dedicated server hosters may also consider using our suggested BattlEye filters to improve security. See this DayZ BattlEye Guide for more information.

CBA Settings

Installing CBA_A3 allows server hosters and players to customize the gamemode to their liking in the Configure Addons menu. Various settings are provided for OPFOR factions, skill levels, max recruits, vehicle Active Protection Systems, self-reviving, number of objectives, and more. Without CBA_A3, the default settings are always used.

ACE Compatibility

Certain features like damage reduction and our revive system are disabled when ACE is loaded. However, we don't normally test ACE with this gamemode, so you may encounter issues with it.

Can I publish derivatives of this gamemode?

Warriors Haven Framework is written under the MIT License so you are free to modify and redistribute it as long as you retain the original license in your project. For tips on making your own gamemode ports, see our Creating Ports guide.

If you also plan on publishing your version to the Steam Workshop, we recommend following these guidelines:

  • Remove "Warriors Haven Framework" from the workshop title.
  • Include WHF somewhere in the title, for example "WHF Remastered" or "The Righteous Spearhead (WHF)".
  • In the description, add a notice explaining that your version is a derivative of Warriors Haven Framework.
  • Under the above notice, include either a link to our workshop page, or a link to this GitHub repository.

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An Arma 3 co-op gamemode where players engage OPFOR factions in continuously randomized objectives.

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