A high performance, editable terrain system for Godot 4.
- Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
- Can be accessed by GDScript, C#, and any language Godot supports
- Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in non-contiguous and variable sized regions
- Up to 32 textures
- Up to 10 levels of detail for the terrain mesh
- Foliage instancing, with up to 10 levels of detail, and a shadow impostor
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from HTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See heightmaps
Please see the featured games using Terrain3D for examples of what it can do.
-
Read the Introduction to understand how this terrain system works.
-
Read the Installation & Upgrade instructions.
-
Watch the tutorial videos and read through the documentation.
-
For support, read Getting Help and join our Discord server.
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games | ![]() ![]() ![]() ![]() ![]() |
Roope Palmroos, Outobugi Games | ![]() ![]() ![]() ![]() |
And the contribution team in AUTHORS.md and on the right of the github page.
Please see CONTRIBUTING.md if you would like to help make Terrain3D the best terrain system for Godot.
This addon has been released under the MIT License.