forked from godotengine/godot-cpp
-
Notifications
You must be signed in to change notification settings - Fork 0
[pull] master from godotengine:master #2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Closed
Closed
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4. - [Release notes](https://github.com/actions/upload-artifact/releases) - [Commits](actions/upload-artifact@v3...v4) --- updated-dependencies: - dependency-name: actions/upload-artifact dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <[email protected]>
This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.
Don't print an error when decoding a null Ref<T>
My last attempt at solving this was not correct. I have left lots of comments in the source detailing the issue as it will effect consumers.
This was a mistake left over from the modernise PR
Add variant_internal.hpp.
CMake: Fix selection of MSVC Runtime compile flags
CMake: Replace empty ${EXCLUDE} variable with EXCLUDE_FROM_ALL
.dev is added to output artifacts Warn users for specifying dev_build and Release build config Update documentation with deviations to SCons Update debug_symbols handling, its rolled into build config Cleanup helper variables and comments
CMake: Handle GODOT_DEV_BUILD flag
detect clang with MSVC frontend using CMAKE_CXX_COMPILER_FRONTEND_VARIANT
CMake: Enable using clang-cl on windows
Add a separate setup-godot-cpp github action.
Fix `print_verbose()` macro conflicting with `UtilityFunctions::print_verbose()`
Add a method to set the class icon
Simplify <platform>_generate cmake function signature, as TARGET_ALIAS and TARGET_NAME are still in scope and do not need to be passed. Add USE_FOLDERS, and FOLDER properties to group targets in VS and XCode Guard test target with GODOT_ENABLE_TESTING Generate all three variants in the form godot-cpp.test.<target> to remove the -DTEST_TARGET option clutter. Update the docs/cmake.rst with information about the testing target Update the Github CI
This allows removing dependencies that are not explicitly unused by the gdextension being built and is implemented using an intermediate json API file with the methods and classes stripped (i.e. without touching the file generators).
[Bindings] Build profile now strips methods and skip files
CMake: Alleviate target name clashes, visibility, and grouping.
Add python_callouts.py to hold functions which call python utilities - generate trimmed API - generate file list - generate bindings if GODOT_BUILD_PROFILE is specified, a trimmed API file is created in the CMAKE_CURRENT_BINARY_DIR and used as the source for binding generation Simplify Code Generation Variables - use generator expressions - use math for bits - simplify if statements
Update for virtual method compatibility system
CMake: Support for using build_profile.json
CMake: XCode dependency chain fixes
binding_generator.py: Don't error if directory already exists
CMake: public/private flags
Synchronize most shared variant code with Godot 4.4
Synchronize most shared template code with Godot 4.4
[macOS] Remove unnecessary Cocoa reference.
Fix stack smashing when Godot methods return `char32_t`, `char16_t` or `wchar_t`
Implement `use_static_cpp` flag for Linux
Add missing Projection constructor with 16 `real_t` values
…-errors Add method_ptrcall header include to type_info to fix compiler errors
…-support Add support for range based loops for Array
- Duplicated the ci.yml into ci-scons.yml and ci-cmake.yml - Replaced some manual shell commands to detect changes with tj-actions/changed-files@v45 - Conditionally run the CI depending on what files change. - Add ios toolchain from leetal/ios-cmake - Added a cmake-minimum of 3.10 to silence errors from ios toolchain
Update CI with new CMake builds.
Update test project to Godot 4.4
…-support Typed dictionary initializer support
Add support for `initializer_list` to Array and TypedArray
Fix compatibility break for CI action 'setup-godot-cpp'
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
See Commits and Changes for more details.
Created by
pull[bot] (v2.0.0-alpha.1)
Can you help keep this open source service alive? 💖 Please sponsor : )