Tutorial - Building 2D Games - Fix circle collision math and a few typos. #138
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The Building 2D Games tutorial is amazing! I really appreciate the hard work that went into it. I went through Chapter 12 and everything was great until the circle collision explanation. There's a couple of errors pertaining to the direction of inequality sign, so this MR attempts to straighten it out. It's notable that the
Circle
class is implemented correctly later in this chapter (see./snippets/cirlce.cs#methods_intersects
).