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Expand Up @@ -202,7 +202,7 @@ When checking for collisions between multiple objects, testing every object agai
1. Broad Phase: A quick, simple check to rule out objects that definitely are not colliding.
2. Narrow Phase: A more precise check only performed on objects that passed the broad phase.

For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance. Later in this tutorial series we will implement an algorithm called spatial hashing to perform broad phase checks.
For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance.

> [!NOTE]
> Time to get back to the code! The fun starts again here.
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