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Update chapter 18 index.md
Fix a spelling error in SamplerState
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articles/tutorials/building_2d_games/18_texture_sampling/index.md

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@@ -29,7 +29,7 @@ This normalized system means that regardless of whether your texture is 32×32 p
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When you use [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) to draw a texture with a source rectangle specified in pixels, MonoGame internally converts those pixel coordinates to normalized texture coordinates before sending them to the GPU. Similarly, when you specify a destination rectangle, MonoGame determines how the normalized texture coordinates should map to screen coordinates.
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### What is a SampleState
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### What is a SamplerState
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A SamplerState controls how textures are sampled during rendering. It determines several aspects of texture rendering:
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