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authoredMay 23, 2025··
Remove spatial hashing mention (#124)
This was something planned for a later chapter that was adjusted and removed. This removes the line that mentions it will be in a later chapter.
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‎articles/tutorials/building_2d_games/12_collision_detection/index.md

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@@ -202,7 +202,7 @@ When checking for collisions between multiple objects, testing every object agai
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1. Broad Phase: A quick, simple check to rule out objects that definitely are not colliding.
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2. Narrow Phase: A more precise check only performed on objects that passed the broad phase.
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For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance. Later in this tutorial series we will implement an algorithm called spatial hashing to perform broad phase checks.
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For our simple game with just two objects, this optimization is not necessary. However, as you develop more complex games, implementing a broad-phase check can significantly improve performance.
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> [!NOTE]
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> Time to get back to the code! The fun starts again here.

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