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Releases: LambdaGaming/RandomGamemode

v2.7.3

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@LambdaGaming LambdaGaming released this 26 Jan 15:10
  • Fixed respawn waves not resuming after playing a Dodgeball or Randomizer round
  • Possible fix for players sometimes getting banned for team killing during gamemodes where it's meant to happen

v2.7.2

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@LambdaGaming LambdaGaming released this 21 Sep 15:07
  • Supported EXILED version: 9.9+
  • Fixed friendly fire settings conflicting with other plugins

v2.7.1

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@LambdaGaming LambdaGaming released this 14 Sep 21:07
  • Disabled respawn waves for more gamemodes
  • Increased duration of the instruction messages from 10 seconds to 15 seconds

v2.7

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@LambdaGaming LambdaGaming released this 05 Mar 18:13
  • Added instruction broadcasts that display at the beginning of a gamemode round to explain what the objectives are (They can be changed in the config)
  • The source code is now licensed under the MIT License

v2.6

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@LambdaGaming LambdaGaming released this 26 Feb 19:27
  • Added admin command to force the next round to start as a gamemode round (See the readme for more info)

v2.5

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@LambdaGaming LambdaGaming released this 25 Feb 17:28
  • Added round start and end messages to the config

v2.4.1

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@LambdaGaming LambdaGaming released this 18 Jan 20:54
  • Updated to EXILED 9.4

v2.4

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@LambdaGaming LambdaGaming released this 02 Jul 15:29
  • Updated plugin to EXILED 9 Alpha 1
  • Removed extra load message
  • Added author name so the default load message displays properly

v2.3.1

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@LambdaGaming LambdaGaming released this 20 Mar 23:32
  • Fixed all of the large doors being locked during the Annoying Mimicry and Locked In gamemodes
  • Class D's will now spawn with a jailbird during the Annoying Mimicry gamemode instead of having to find them in heavy containment

v2.3

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@LambdaGaming LambdaGaming released this 31 Oct 15:42

Blue Screen of Death changes

  • Generators will now take their default time to activate instead of 5 minutes
  • The round will now end after 15 minutes if 079 isn't killed before then