-
-
Notifications
You must be signed in to change notification settings - Fork 8
Issues: KaijuEngine/kaiju
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
When hovering over a window tab, show a tooltip with the full name
editor
good first issue
Good for newcomers
#315
opened Mar 12, 2025 by
BrentFarris
Fix the view options for hierarchy, log, details, and content
editor
#314
opened Mar 12, 2025 by
BrentFarris
Store a pointer to the stylesheet within HTML document elements
engine runtime
#311
opened Mar 9, 2025 by
BrentFarris
When the window is resized, it needs to update the editor viewport camera for 2D view
editor
#309
opened Mar 8, 2025 by
BrentFarris
Add ability to drag mesh/model files from content onto details to add to entity
editor
#303
opened Mar 1, 2025 by
BrentFarris
Create an alert dialog box (with only "OK" button)
editor
good first issue
Good for newcomers
#297
opened Feb 23, 2025 by
BrentFarris
Complete the touch input implementation on Windows
engine runtime
#294
opened Feb 16, 2025 by
BrentFarris
Update the cursor icon to visually show a transform tool {G|R|S} is active
editor
#292
opened Feb 14, 2025 by
BrentFarris
Shift + D hotkey should duplicate the selection
editor
good first issue
Good for newcomers
#288
opened Feb 13, 2025 by
BrentFarris
Use the new Go 1.24 runtime.AddCleanup function for finalization
engine runtime
#287
opened Feb 12, 2025 by
BrentFarris
Use the new Go 1.24 os.OpenRoot function to lock file operations within specific folders
editor
engine runtime
good first issue
Good for newcomers
#286
opened Feb 12, 2025 by
BrentFarris
When selecting an entity with no mesh (drawings), a gizmo should be shown
editor
#279
opened Feb 8, 2025 by
BrentFarris
Take a look to see if we should use Syscalls instead of CGO for Windows
engine runtime
wont fix
This will not be worked on
#271
opened Mar 19, 2024 by
BrentFarris
When saving a stage, it just overwrites a stage with the same name
editor
good first issue
Good for newcomers
#252
opened Mar 1, 2024 by
BrentFarris
Implement remove/add border for X11 window
engine runtime
good first issue
Good for newcomers
#234
opened Feb 26, 2024 by
BrentFarris
Setup default window layout and saving of custom layouts
editor
#186
opened Feb 14, 2024 by
BrentFarris
Implement all of the CSS cursors (css_cursor.go)
engine runtime
good first issue
Good for newcomers
#180
opened Feb 13, 2024 by
BrentFarris
Create a refresh button in the file/folder picker
editor
good first issue
Good for newcomers
#157
opened Feb 11, 2024 by
BrentFarris
When children are added (non HTML), the CSS styles need to be re-applied
engine runtime
#145
opened Feb 8, 2024 by
BrentFarris
Add auto-triangulation to the obj loader
editor
good first issue
Good for newcomers
#139
opened Feb 6, 2024 by
BrentFarris
Previous Next
ProTip!
Exclude everything labeled
bug
with -label:bug.