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Hytale Modding Documentation

An unofficial community-maintained documentation site for Hytale modding.

This project provides comprehensive guides, documentation, and resources for modding Hytale - a voxel-based sandbox RPG game built from the ground up with modding and user-generated content at its core.

About Hytale Modding

Hytale is designed with a server-first modding approach, allowing anyone to create and share mods without requiring players to download external client modifications. Whether you're interested in:

  • Server Plugins - Java-based programming for deep gameplay modifications
  • Data Assets - JSON-driven content like blocks, items, NPCs, and world generation
  • Art Assets - Custom models, textures, and sounds using Blockbench
  • Visual Scripting - Node-based logic for designers and non-programmers

This documentation aims to help you get started and master Hytale modding.

Contributing

If you'd like to contribute to this website, you can follow our Contributing Guide, or follow the version on our website:

Getting Started

Prerequisites

  • Node.js 18.x or higher
  • Bun package manager

Installing Bun

If you don't have Bun installed, you can install it globally using npm:

npm install -g bun

Alternatively, visit bun.sh for other installation methods.

Installation

  1. Create a fork of the repository
  2. Clone that repository & change your directory into it.
git clone https://github.com/<you>/<fork repo name>.git
cd <fork repo name>
  1. Install dependencies:
bun install
  1. Run the development server:
bun run dev
  1. Open http://localhost:3000 in your browser to view the site.

Available Scripts

  • bun run dev - Start the development server
  • bun run build - Build the production application
  • bun start - Run the production server
  • bun run types:check - Validate TypeScript types and MDX files
  • bun run lint - Run ESLint for code quality

About

Hytale Modding Website - your one stop shop for all guides & docs related to Hytale.

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