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134 changes: 134 additions & 0 deletions starterAIs/SS_Starter.cpp
Original file line number Diff line number Diff line change
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#include <iostream>
#include <vector>
#include <unordered_map>

using namespace std;

struct Vector {
int x, y;
}; typedef Vector Point;

struct FishDetails {
int color, type;
};

struct Fish {
int id;
Point position;
Vector velocity;
FishDetails details;
};

struct Drone {
int id, battery;
Point position;
bool dead;
vector<int> scans;
};

struct RadarBlip {
int fishId;
string direction;
};

int main() {
unordered_map<int, FishDetails> fishDetails;

// Fish details
int creatureCount;
cin >> creatureCount; cin.ignore();
for (int i = 0; i < creatureCount; i++) {
int creatureId;
cin >> creatureId >> fishDetails[creatureId].color >> fishDetails[creatureId].type; cin.ignore();
}

// game loop
while (1) {
vector<int> myScans, foeScans, radarBlips;
vector<Drone> myDrones, foeDrones;
vector<Fish> visibleFishes;
unordered_map<int, Drone *> droneById;
unordered_map<int, vector<RadarBlip>> myRadarBlips;

// Scores
int myScore, foeScore;
cin >> myScore >> foeScore; cin.ignore();

// My fish scans
int myScanCount;
cin >> myScanCount; cin.ignore();
for (int i = 0; i < myScanCount; i++) {
int creatureId;
cin >> creatureId; cin.ignore();
myScans.emplace_back(creatureId);
}

// Foe fish scans
int foeScanCount;
cin >> foeScanCount; cin.ignore();
for (int i = 0; i < foeScanCount; i++) {
int creatureId;
cin >> creatureId; cin.ignore();
foeScans.emplace_back(creatureId);
}

// My drones
int myDroneCount;
cin >> myDroneCount; cin.ignore();
for (int i = 0; i < myDroneCount; i++) {
int droneId, droneX, droneY, droneDead, droneBattery;
cin >> droneId >> droneX >> droneY >> droneDead >> droneBattery; cin.ignore();
myDrones.push_back({droneId, droneBattery, Point{droneX, droneY}, (bool) droneDead, vector<int>()});
droneById[droneId] = &myDrones.back();
}

// Foe drones
int foeDroneCount;
cin >> foeDroneCount; cin.ignore();
for (int i = 0; i < foeDroneCount; i++) {
int droneId, droneX, droneY, droneDead, droneBattery;
cin >> droneId >> droneX >> droneY >> droneDead >> droneBattery; cin.ignore();
foeDrones.push_back({droneId, droneBattery, Point{droneX, droneY}, (bool) droneDead, vector<int>()});
droneById[droneId] = &foeDrones.back();
}

// Scanned fishes for each drone
int droneScanCount;
cin >> droneScanCount; cin.ignore();
for (int i = 0; i < droneScanCount; i++) {
int droneId, fishId;
cin >> droneId >> fishId; cin.ignore();
droneById[droneId]->scans.emplace_back(fishId);
}

// Visible fishes
int visibleFishesCount;
cin >> visibleFishesCount; cin.ignore();
for (int i = 0; i < visibleFishesCount; i++) {
int fishId, fishX, fishY, fishVx, fishVy;
cin >> fishId >> fishX >> fishY >> fishVx >> fishVy; cin.ignore();
visibleFishes.push_back({fishId, Point{fishX, fishY}, Vector{fishVx, fishVy}, fishDetails[fishId]});
}

// Radar blips for each drone
int radarBlipCount;
cin >> radarBlipCount; cin.ignore();
for (int i = 0; i < radarBlipCount; i++) {
int droneId, fishId;
string direction;
cin >> droneId >> fishId >> direction; cin.ignore();
myRadarBlips[droneId].push_back({fishId, direction});
}

for (int i = 0; i < myDrones.size(); i++) {
// Write an action using cout. DON'T FORGET THE "<< endl"
// To debug: cerr << "Debug messages..." << endl;

// TODO: Implement your own strategy to scan the fishes
int x = foeDrones[i].position.x, y = foeDrones[i].position.y, light = 1; // Example follows the enemy drones

cout << "MOVE " << x << " " << y << " " << light << endl; // MOVE <x> <y> <light (1|0)>
// cout << "WAIT 0" << endl; // WAIT <light (1|0)>
}
}
}