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241 changes: 236 additions & 5 deletions Plugins/ExternalTexture/Source/ExternalTexture_OpenGL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,155 @@
#include <napi/pointer.h>
#include <bx/bx.h>
#include <bgfx/bgfx.h>
#include <GL/gl.h>

#include "ExternalTexture_Base.h"

// Copied from bgfx renderer_gl.h

#define GL_ATC_RGB_AMD 0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE

#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57

#define GL_ETC1_RGB8_OES 0x8D64

#define GL_COMPRESSED_SRGB8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ASTC_12x12_KHR 0x93DD

namespace
{
struct TextureFormatInfo
{
GLint m_fmt;
GLint m_fmtSrgb;
};

static TextureFormatInfo s_textureFormat[] =
{
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3
{GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO}, // BC4
{GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO}, // BC5
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO}, // BC6H
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB}, // BC7
{GL_ETC1_RGB8_OES, GL_ZERO}, // ETC1
{GL_COMPRESSED_RGB8_ETC2, GL_ZERO}, // ETC2
{GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2}, // ETC2A
{GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2}, // ETC2A1
{GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT}, // PTC12
{GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT}, // PTC14
{GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT}, // PTC12A
{GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT}, // PTC14A
{GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO}, // PTC22
{GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO}, // PTC24
{GL_ATC_RGB_AMD, GL_ZERO}, // ATC
{GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO}, // ATCE
{GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO}, // ATCI
{GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ASTC_4x4_KHR}, // ASTC4x4
{GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ASTC_5x4_KHR}, // ASTC5x4
{GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ASTC_5x5_KHR}, // ASTC5x5
{GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ASTC_6x5_KHR}, // ASTC6x5
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ASTC_6x6_KHR}, // ASTC6x6
{GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ASTC_8x5_KHR}, // ASTC8x5
{GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ASTC_8x6_KHR}, // ASTC8x6
{GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ASTC_8x8_KHR}, // ASTC8x8
{GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ASTC_10x5_KHR}, // ASTC10x5
{GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ASTC_10x6_KHR}, // ASTC10x6
{GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ASTC_10x8_KHR}, // ASTC10x8
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ASTC_10x10_KHR}, // ASTC10x10
{GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ASTC_12x10_KHR}, // ASTC12x10
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ASTC_12x12_KHR}, // ASTC12x12
{GL_ZERO, GL_ZERO}, // Unknown
{GL_ZERO, GL_ZERO}, // R1
{GL_ALPHA, GL_ZERO}, // A8
{GL_R8, GL_ZERO}, // R8
{GL_R8I, GL_ZERO}, // R8I
{GL_R8UI, GL_ZERO}, // R8U
{GL_R8_SNORM, GL_ZERO}, // R8S
{GL_R16, GL_ZERO}, // R16
{GL_R16I, GL_ZERO}, // R16I
{GL_R16UI, GL_ZERO}, // R16U
{GL_R16F, GL_ZERO}, // R16F
{GL_R16_SNORM, GL_ZERO}, // R16S
{GL_R32I, GL_ZERO}, // R32I
{GL_R32UI, GL_ZERO}, // R32U
{GL_R32F, GL_ZERO}, // R32F
{GL_RG8, GL_ZERO}, // RG8
{GL_RG8I, GL_ZERO}, // RG8I
{GL_RG8UI, GL_ZERO}, // RG8U
{GL_RG8_SNORM, GL_ZERO}, // RG8S
{GL_RG16, GL_ZERO}, // RG16
{GL_RG16I, GL_ZERO}, // RG16I
{GL_RG16UI, GL_ZERO}, // RG16U
{GL_RG16F, GL_ZERO}, // RG16F
{GL_RG16_SNORM, GL_ZERO}, // RG16S
{GL_RG32I, GL_ZERO}, // RG32I
{GL_RG32UI, GL_ZERO}, // RG32U
{GL_RG32F, GL_ZERO}, // RG32F
{GL_RGB8, GL_SRGB8}, // RGB8
{GL_RGB8I, GL_ZERO}, // RGB8I
{GL_RGB8UI, GL_ZERO}, // RGB8U
{GL_RGB8_SNORM, GL_ZERO}, // RGB8S
{GL_RGB9_E5, GL_ZERO}, // RGB9E5F
{GL_RGBA8, GL_SRGB8_ALPHA8}, // BGRA8
{GL_RGBA8, GL_SRGB8_ALPHA8}, // RGBA8
{GL_RGBA8I, GL_ZERO}, // RGBA8I
{GL_RGBA8UI, GL_ZERO}, // RGBA8U
{GL_RGBA8_SNORM, GL_ZERO}, // RGBA8S
{GL_RGBA16, GL_ZERO}, // RGBA16
{GL_RGBA16I, GL_ZERO}, // RGBA16I
{GL_RGBA16UI, GL_ZERO}, // RGBA16U
{GL_RGBA16F, GL_ZERO}, // RGBA16F
{GL_RGBA16_SNORM, GL_ZERO}, // RGBA16S
{GL_RGBA32I, GL_ZERO}, // RGBA32I
{GL_RGBA32UI, GL_ZERO}, // RGBA32U
{GL_RGBA32F, GL_ZERO}, // RGBA32F
{GL_RGB565, GL_ZERO}, // B5G6R5
{GL_RGB565, GL_ZERO}, // R5G6B5
{GL_RGBA4, GL_ZERO}, // BGRA4
{GL_RGBA4, GL_ZERO}, // RGBA4
{GL_RGB5_A1, GL_ZERO}, // BGR5A1
{GL_RGB5_A1, GL_ZERO}, // RGB5A1
{GL_RGB10_A2, GL_ZERO}, // RGB10A2
{GL_R11F_G11F_B10F, GL_ZERO}, // RG11B10F
{GL_ZERO, GL_ZERO}, // UnknownDepth
{GL_DEPTH_COMPONENT16, GL_ZERO}, // D16
{GL_DEPTH_COMPONENT24, GL_ZERO}, // D24
{GL_DEPTH24_STENCIL8, GL_ZERO}, // D24S8
{GL_DEPTH_COMPONENT32, GL_ZERO}, // D32
{GL_DEPTH_COMPONENT32F, GL_ZERO}, // D16F
{GL_DEPTH_COMPONENT32F, GL_ZERO}, // D24F
{GL_DEPTH_COMPONENT32F, GL_ZERO}, // D32F
{GL_STENCIL_INDEX8, GL_ZERO}, // D0S8
};
BX_STATIC_ASSERT(bgfx::TextureFormat::Count == BX_COUNTOF(s_textureFormat));

}

namespace Babylon::Plugins
{
class ExternalTexture::Impl final : public ImplBase
Expand All @@ -18,21 +164,106 @@ namespace Babylon::Plugins
Impl(Graphics::TextureT);
void Update(Graphics::TextureT);

~Impl()
{
if (m_textureID)
{
glDeleteTextures(1, &m_textureID);
}
}

uintptr_t Ptr() const
{
throw std::runtime_error{"not implemented"};
return m_textureID;
}

private:
void GetInfo(Graphics::TextureT, Info&)
GLint countMipMapLevelsExcludingBase()
{
throw std::runtime_error{"not implemented"};
int width, height;
GLint mipCount = 0;

// Query the width and height of each mipmap level
while (true)
{
// Get the texture width and height at the current mipmap level
glGetTexLevelParameteriv(GL_TEXTURE_2D, mipCount + 1, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, mipCount + 1, GL_TEXTURE_HEIGHT, &height);

// If the width or height is 0, the mipmap level does not exist
if (width == 0 || height == 0)
{
break; // No more mipmap levels
}

// Increment the mipmap level and count
mipCount++;
}

// Return the number of mipmap levels excluding level 0
return mipCount;
}

void Assign(Graphics::TextureT)
void GetInfo(Graphics::TextureT textureID, Info& info)
{
throw std::runtime_error{"not implemented"};
GLint previousTexture = 0;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previousTexture);

glBindTexture(GL_TEXTURE_2D, textureID); // Bind the texture

// Retrieve width and height of the base mip level (level 0)
GLint width, height, internalFormat, mipLevels;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);

if (width == 0 || height == 0)
{
throw std::runtime_error{"Unsupported or invalid texture"};
}

// Retrieve the number of mip levels
mipLevels = countMipMapLevelsExcludingBase();

info.Width = static_cast<uint16_t>(width);
info.Height = static_cast<uint16_t>(height);
info.MipLevels = static_cast<uint16_t>(mipLevels);

info.Flags |= BGFX_TEXTURE_RT;
// Handle MSAA (Multisample Anti-Aliasing) in OpenGL (e.g., use `GL_TEXTURE_SAMPLES`)
GLint samples;
glGetTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &samples);
if (samples > 1)
{
info.Flags |= BGFX_TEXTURE_MSAA_SAMPLE | RenderTargetSamplesToBgfxMsaaFlag(samples);
}

// Match the texture format with `s_textureFormat`
for (long unsigned int i = 0; i < BX_COUNTOF(s_textureFormat); ++i)
{
const auto& format = s_textureFormat[i];
if (format.m_fmt == internalFormat || format.m_fmtSrgb == internalFormat)
{
info.Format = static_cast<bgfx::TextureFormat::Enum>(i);
if (format.m_fmtSrgb == internalFormat)
{
info.Flags |= BGFX_TEXTURE_SRGB;
}

break;
}
}

glBindTexture(GL_TEXTURE_2D, previousTexture);
}

void Assign(Graphics::TextureT textureID)
{
m_textureID = textureID;
}

private:
GLuint m_textureID;
};
}

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