Viewer: Switch from ShadowOnlyMaterial to BackgroundMaterial #16707
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ShadowOnlyMaterialdoes not currently have a native wgsl implementation, which means it has to be converted to glsl at runtime, which is not ideal. Switching toBackgroundMaterialsolves this, plus it removes the dependency on@babylonjs/materials.I also switched the skybox material over to
BackgroundMaterialsince it can do what we need in a lighter weight way (unlit + reflection blur). In doing so, it revealed a bug inBackgroundMaterial's wgls fragment shader implementation, where it was simply missinguniforms.when referencing thevReflectionMicrosurfaceInfosuniform.This PR also includes a few other small Viewer changes related to shadows:
ShadowLightinstead ofSpotlight. This is really just in preparation to switch toDirectionalLight, which will be a different PR.ShadowGenerator.enableSoftTransparentShadow = true;(feedback from @Popov72).ShadowGenerator.bias = radius / 1000;(feedback from @Popov72, and we'll see if we need to also allow the user to explicitly override thebias).