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enhancementNew feature or requestNew feature or request
Description
We'd like to improve the algorithm of autowater delivery for motivation and bias
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Motivation
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Bias
- Current: implicitly addressed by giving autowater when
NUnrewarded trials happen in a row


- New proposal:
- Inspired by Bowen's comment (and Han's experience)
Start with manual water to overcome bias. Continue pressing manual water for a couple of trials on the choice side.
If animals switch, then monitor closely their choices and block transitions in next a few blocks.
If animals don't switch and continue sticking to one side, move lickspout at a step size of 100µm. And only move lickspount for 1 step size per trial away from the biased side.
Move the lickspouts until animals switch to the other side while pressing manual water on the previously biased side in a couple of trials to ensure animals can still reach the biased side.
(autowater only) while auto_water_for_bias == True: If |bias| >= `threshold_1` and P_L != P_R and last `N` choices are all on the side with lowest probability: give `M` drops of water on the better side wait for `X` trials - Inspired by Bowen's comment (and Han's experience)
- Current: implicitly addressed by giving autowater when
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