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  1. Marching-Cubes Marching-Cubes Public

    This is a project done in the course DH2323 (DGI24) and involves creating environments with the Marching Cubes Algorithm

    C#

  2. Boids Boids Public

    Simulation of the behaviour of boids such as coherence, alignment, seperation and a small random jitter in direction.

    C#

  3. Slime-Simulation Slime-Simulation Public

    Simulate the behaviour of slime-mold using up to 1000000 slime particles in a compute shader.

    C#