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60 lines (60 loc) · 1.35 KB
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XEH_PREP.hpp
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60 lines (60 loc) · 1.35 KB
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PREP(changeGroupSide);
PREP(collapseTree);
PREP(createZeus);
PREP(deployCountermeasures);
PREP(deserializeInventory);
PREP(deserializeObjects);
PREP(displayCuratorLoad);
PREP(displayCuratorUnload);
PREP(dumpPerformanceCounters);
PREP(earthquake);
PREP(ejectPassengers);
PREP(exportMissionSQF);
PREP(exportText);
PREP(fireArtillery);
PREP(fireVLS);
PREP(getActiveTree);
PREP(getAllTurrets);
PREP(getArtilleryETA);
PREP(getCargoPositionsCount);
PREP(getDefaultInventory);
PREP(getDLC);
PREP(getFewestGroupsHC);
PREP(getLightingSelections);
PREP(getPhoneticName);
PREP(getPlayers);
PREP(getPosFromScreen);
PREP(getPylonTurret);
PREP(getSelectedUnits);
PREP(getSelectedVehicles);
PREP(getSideIcon);
PREP(getVehicleAmmo);
PREP(getVehicleIcon);
PREP(getWeaponReloadTime);
PREP(hasDefaultInventory);
PREP(hasPylons);
PREP(healUnit);
PREP(initDisplayPositioning);
PREP(initListNBoxSorting);
PREP(initOwnersControl);
PREP(initSidesControl);
PREP(initSliderEdit);
PREP(isInScreenshotMode);
PREP(isPlacementActive);
PREP(isRemoteControlled);
PREP(isVLS);
PREP(isWeapon);
PREP(loadMagazineInstantly);
PREP(messageBox);
PREP(openArsenal);
PREP(runAfterSettingsInit);
PREP(selectPosition);
PREP(serializeInventory);
PREP(serializeObjects);
PREP(setLampState);
PREP(setMagazineAmmo);
PREP(setTurretAmmo);
PREP(setVehicleAmmo);
PREP(showMessage);
PREP(spawnLargeObject);
PREP(teleportIntoVehicle);