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Add Asset Compiler tab
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used.
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.gitmodules

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@@ -10,3 +10,6 @@
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path = Penumbra.String
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url = [email protected]:Ottermandias/Penumbra.String.git
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branch = main
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[submodule "LooseTextureCompilerCore"]
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path = LooseTextureCompilerCore
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url = https://github.com/Sebane1/LooseTextureCompilerCore.git

LooseTextureCompilerCore

Penumbra.sln

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@@ -19,6 +19,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.Api", "Penumbra.Ap
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.String", "Penumbra.String\Penumbra.String.csproj", "{5549BAFD-6357-4B1A-800C-75AC36E5B76D}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LooseTextureCompilerCore", "LooseTextureCompilerCore\LooseTextureCompilerCore.csproj", "{39769DC8-E6B7-4C5C-8758-7FB36F6A7FB4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{5549BAFD-6357-4B1A-800C-75AC36E5B76D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5549BAFD-6357-4B1A-800C-75AC36E5B76D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5549BAFD-6357-4B1A-800C-75AC36E5B76D}.Release|Any CPU.Build.0 = Release|Any CPU
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{39769DC8-E6B7-4C5C-8758-7FB36F6A7FB4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{39769DC8-E6B7-4C5C-8758-7FB36F6A7FB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{39769DC8-E6B7-4C5C-8758-7FB36F6A7FB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{39769DC8-E6B7-4C5C-8758-7FB36F6A7FB4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE

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