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118 lines (101 loc) · 2.51 KB
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#include <stdio.h>
#include <stdlib.h>
typedef enum {
FALSE, TRUE
} boolean;
typedef char BinTreeElementType;
typedef struct BinTreeNode *BinTreePointer;
struct BinTreeNode {
BinTreeElementType Data;
BinTreePointer LChild, RChild;
} ;
void CreateBST(BinTreePointer *Root);
boolean EmptyBST(BinTreePointer Root);
void BSTInsert(BinTreePointer *Root, BinTreeElementType Item);
int BSTLevel(BinTreePointer Root, BinTreeElementType Item);
int main(){
BinTreePointer ARoot;
int level;
CreateBST(&ARoot);
BSTInsert(&ARoot, 'P');
BSTInsert(&ARoot, 'R');
BSTInsert(&ARoot, 'O');
BSTInsert(&ARoot, 'C');
BSTInsert(&ARoot, 'E');
BSTInsert(&ARoot, 'D');
BSTInsert(&ARoot, 'U');
level=BSTLevel(ARoot, 'P');
printf("Level of P:%d\n", level);
level=BSTLevel(ARoot, 'R');
printf("Level of R:%d\n", level);
level=BSTLevel(ARoot, 'O');
printf("Level of O:%d\n", level);
level=BSTLevel(ARoot, 'C');
printf("Level of C:%d\n", level);
level=BSTLevel(ARoot, 'E');
printf("Level of E:%d\n", level);
level=BSTLevel(ARoot, 'D');
printf("Level of D:%d\n", level);
level=BSTLevel(ARoot, 'U');
printf("Level of U:%d\n", level);
}
int BSTLevel(BinTreePointer Root, BinTreeElementType Item){
BinTreePointer LocPtr;
int level;
LocPtr = Root;
level = 1;
while(!EmptyBST(LocPtr))
{
if(Item < LocPtr->Data)
{
level = level +1;
LocPtr = LocPtr->LChild;
}
else if(Item > LocPtr->Data)
{
level = level +1;
LocPtr = LocPtr->RChild;
}
else
return level;
}
return -1;
}
void CreateBST(BinTreePointer *Root)
{
*Root = NULL;
}
boolean EmptyBST(BinTreePointer Root)
{ return (Root==NULL);
}
void BSTInsert(BinTreePointer *Root, BinTreeElementType Item)
{
BinTreePointer LocPtr, Parent;
boolean Found;
LocPtr = *Root;
Parent = NULL;
Found = FALSE;
while (!Found && LocPtr != NULL) {
Parent = LocPtr;
if (Item < LocPtr->Data)
LocPtr = LocPtr ->LChild;
else if (Item > LocPtr ->Data)
LocPtr = LocPtr ->RChild;
else
Found = TRUE;
}
if (Found)
printf("To %c EINAI HDH STO DDA\n", Item);
else {
LocPtr = (BinTreePointer)malloc(sizeof (struct BinTreeNode));
LocPtr ->Data = Item;
LocPtr ->LChild = NULL;
LocPtr ->RChild = NULL;
if (Parent == NULL)
*Root = LocPtr;
else if (Item < Parent ->Data)
Parent ->LChild = LocPtr;
else
Parent ->RChild = LocPtr;
}
}