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.github/workflows/pullrequest.yml

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jobs:
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test:
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name: Test Build
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runs-on: ubuntu-latest
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concurrency: ci-${{ github.ref }}
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steps:

articles/getting_started/1_setting_up_your_development_environment_windows.md

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@@ -15,7 +15,7 @@ Alternatively, you can use [JetBrains Rider](https://www.jetbrains.com/rider/) o
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Before using MonoGame, you will need to install [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)
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When installing Visual Studio, the following workloads are required depending on your desired [target platform(s)](../platforms.md):
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When installing Visual Studio, the following workloads are required depending on your desired [target platform(s)](./platforms.md):
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* Mandatory for all platforms:
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* **.Net desktop development**

articles/getting_started/2_creating_a_new_project_netcore.md

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dotnet new mgdesktopgl -o MyGame
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```
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> To know which platform identifier (short name) to use for your project, please refer to [Target Platforms](../platforms.md), or type the following command into the command prompt to list the installed templates and their corresponding short names:
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> To know which platform identifier (short name) to use for your project, please refer to [Target Platforms](./platforms.md), or type the following command into the command prompt to list the installed templates and their corresponding short names:
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>
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> ```
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> dotnet new -l
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> ```
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Once created, you can open your code editor of choice in the new folder and begin editing.
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> To run your project, check the instructions for [packaging your game](../packaging_games.md) to build the executable using the .NET tooling.
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> To run your project, check the instructions for [packaging your game](./packaging_games.md) to build the executable using the .NET tooling.
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**Next up:** [Understanding the code](3_understanding_the_code.md)

articles/getting_started/4_adding_content.md

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## MonoGame Content Builder Tool (MGCB Editor)
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This tutorial assumes that you are using Visual Studio 2022 with its MonoGame extension installed. If you are not using the extension, you will need to manually install and use the [MGCB Editor](../tools/mgcb_editor.md).
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This tutorial assumes that you are using Visual Studio 2022 with its MonoGame extension installed. If you are not using the extension, you will need to manually install and use the [MGCB Editor](./tools/mgcb_editor.md).
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> This is technically optional, since you can edit the .mgcb files manually if you wish, but the editor is highly recommended for ease of use.
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You should now see the MGCB Editor window open up. If a text file opens instead, then right-click on **Content.mgcb** and select **Open With**, then select **MGCB Editor** in the list, click **Set as Default** and then click **OK**, then try again.
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> If you do not see the **MGCB Editor** option when you right-click and select **Open With**, then please review the [Tools documentation](../tools/index.md) for installing the MGCB Editor tool for your operating system.
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> If you do not see the **MGCB Editor** option when you right-click and select **Open With**, then please review the [Tools documentation](./tools/index.md) for installing the MGCB Editor tool for your operating system.
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![MGCB Editor](images/3_mgcb_editor_tool.png)
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