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Description
I wanted to use malloc for a multi-threaded game. Being able to create a MemPool with a SharedArrayBuffer to a worker thread works great. I wanted to not only be able to use the memory in multiple workers, but I also wanted to be able to alloc and free memory in those threads as well. I looked through the code in https://github.com/thi-ng/umbrella/blob/develop/packages/malloc/src/pool.ts and don't see any uses of Atomics. I imagine this means that alloc's from multiple threads are going to corrupt the memory pool fairly quickly.
I thought about just adding a basic lock myself before allocating or freeing memory, but even that isn't going to really solve the problem without MemPool loading the values with atomics. It is still going to be possible for thread A to take a spot in memory and thread B will take the same spot because it has the old value in the CPU's cache.
I think we can safely free memory from multiple threads. If thread A marks a spot in memory as free, I think the worst case scenario is that thread B won't know that spot is free and not allocate it again until the cache is updated.
Is there a way we can make alloc's thread safe?