Linux build and CI #341
main.yml
on: pull_request
Matrix: Linux-Runtime
Matrix: Windows-Runtime
Matrix: Assembly-Processor
Matrix: iOS-Runtime
Matrix: VS-Package
Windows-Tests-Simple
/
Test (Debug, Simple)
8m 32s
Windows-Tests-Game
/
Test Game Common (Debug)
3m 47s
Matrix: Windows-Tests-Game / Game-GraphicsApi
Linux-Tests-Game
/
Test Game Common (${{ (github.event.inputs.build-type || inputs.build-type || 'Debug') }})
0s
Linux-Tests-Game
/
Test Game Vulkan (${{ (github.event.inputs.build-type || inputs.build-type || 'Debug') }})
0s
Linux-Tests-Simple
/
Test (Debug)
1m 34s
Annotations
29 errors and 85 warnings
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
No test report files were found
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
Process completed with exit code 1.
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Windows-Tests-Game / Test Game Direct3D11 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
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Windows-Tests-Game / Test Game Direct3D11 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
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Windows-Tests-Game / Test Game Common (Debug)
No test report files were found
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Windows-Tests-Game / Test Game Common (Debug)
Process completed with exit code 1.
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Windows-Tests-Game / Test Game Common (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
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|
Windows-Tests-Game / Test Game Common (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Common (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Common (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
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Linux-Tests-Game / Build for Linux (Debug)
Process completed with exit code 1.
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Linux-Tests-Game / Build for Linux (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Linux-Tests-Game / Build for Linux (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Linux-Tests-Game / Build for Linux (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
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Linux-Tests-Game / Build for Linux (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
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Windows-Tests-Game / Test Game Direct3D12 (Debug)
No test report files were found
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Windows-Tests-Game / Test Game Direct3D12 (Debug)
Process completed with exit code 1.
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Windows-Tests-Game / Test Game Direct3D12 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
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Windows-Tests-Game / Test Game Vulkan (Debug)
No test report files were found
|
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Windows-Tests-Game / Test Game Vulkan (Debug)
Process completed with exit code 1.
|
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L108
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, out ImageTester.ComparisonStats, AllowBucket[]?)'
|
|
Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Graphics.Regression/ImageTester.cs#L100
Inconsistent accessibility: parameter type 'AllowBucket[]' is less accessible than method 'ImageTester.CompareImage(Image, string, AllowBucket[]?)'
|
|
Assembly-Processor (Release) / Build (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Runtime (Release, Vulkan) / Build (Release, Vulkan)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2103
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
|
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
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Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')
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Linux-Runtime (Release) / Build (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
|
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
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Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12):
sources/engine/Stride.VirtualReality/OculusOVR/OculusOVR.cpp#L397
variable length arrays in C++ are a Clang extension
|
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VS-Package (Debug) / Build (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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iOS-Runtime (Release) / Build (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Linux-Tests-Simple / Build for Linux (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4, dorny/test-reporter@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
No file matches path TestResults/*.trx
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
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Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Direct3D11 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Windows-Tests-Game / Test Game Common (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4, dorny/test-reporter@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
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Windows-Tests-Game / Test Game Common (Debug)
No file matches path TestResults/*.trx
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Common (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Linux-Tests-Game / Build for Linux (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, jakoch/install-vulkan-sdk-action@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Linux-Tests-Game / Build for Linux (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Linux-Tests-Game / Build for Linux (Debug)
Can't add secret mask for empty string in ##[add-mask] command.
|
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Linux-Tests-Game / Build for Linux (Debug)
Can't add secret mask for empty string in ##[add-mask] command.
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Windows-Tests-Game / Test Game Direct3D12 (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4, dorny/test-reporter@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
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Windows-Tests-Game / Test Game Direct3D12 (Debug)
No file matches path TestResults/*.trx
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
|
|
Windows-Tests-Game / Test Game Direct3D12 (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
|
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Linux-Tests-Simple / Test (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/download-artifact@v4, actions/setup-dotnet@v4, dorny/test-reporter@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Tests-Game / Test Game Vulkan (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4, dorny/test-reporter@v1, jakoch/install-vulkan-sdk-action@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Tests-Game / Test Game Vulkan (Debug)
No file matches path TestResults/*.trx
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
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Windows-Tests-Game / Test Game Vulkan (Debug):
sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')
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Windows-Tests-Game / Test Game Vulkan (Debug)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
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Windows-Tests-Game / Test Game Vulkan (Debug)
Can't add secret mask for empty string in ##[add-mask] command.
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Windows-Tests-Game / Test Game Vulkan (Debug)
Can't add secret mask for empty string in ##[add-mask] command.
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Windows-Tests-Simple / Test (Debug, Simple)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, dorny/test-reporter@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Windows-Tests-Simple / Test (Debug, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
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Windows-Tests-Simple / Test (Debug, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Samples.Templates
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Windows-Tests-Simple / Test (Debug, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\Windows\x86\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
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Windows-Tests-Simple / Test (Debug, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\Windows\x64\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
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Windows-Tests-Simple / Test (Debug, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\x86\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
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Windows-Tests-Simple / Test (Debug, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\x64\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
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Windows-Tests-Simple / Test (Debug, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\ARM\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
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Windows-Tests-Simple / Test (Debug, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
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Windows-Tests-Simple / Test (Debug, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
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Windows-Tests-Simple / Test (Debug, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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linux-simple-test-binaries
Expired
|
135 MB |
sha256:9a97a5cce9d9268eb65a997f79804e8a7b8636a023cb27db72fb8d1d0b91f6fb
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