[GameStudio] FIX for #1913 - Make "Add Component" button functional with multiple entities selected #473
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| name: Build Windows (Full) | |
| on: | |
| pull_request: | |
| paths: | |
| - '.github/workflows/build-windows-full.yml' | |
| - 'build/Stride.sln' | |
| - 'deps/**' | |
| - 'sources/**' | |
| - '!**/.all-contributorsrc' | |
| - '!**/.editorconfig' | |
| - '!**/.gitignore' | |
| - '!**/*.md' | |
| - '!crowdin.yml' | |
| types: [opened, synchronize, reopened, ready_for_review] | |
| workflow_dispatch: | |
| inputs: | |
| build-type: | |
| description: Build Configuration | |
| default: Debug | |
| type: choice | |
| options: | |
| - Debug | |
| - Release | |
| workflow_call: | |
| inputs: | |
| build-type: | |
| default: Debug | |
| type: string | |
| concurrency: | |
| group: build-windows-full-${{ github.event.pull_request.number || github.ref }}-${{ github.event.inputs.build-type || inputs.build-type || 'Debug' }} | |
| cancel-in-progress: true | |
| jobs: | |
| # | |
| # Build Stride for Windows | |
| # | |
| Windows: | |
| if: ${{ github.event_name == 'workflow_dispatch' || github.event_name == 'workflow_call' || github.event.pull_request.draft == false }} | |
| name: Build (${{ github.event.inputs.build-type || inputs.build-type || 'Debug' }}) | |
| runs-on: windows-latest | |
| steps: | |
| - uses: actions/checkout@v4 | |
| with: | |
| lfs: true | |
| - uses: actions/setup-dotnet@v4 | |
| with: | |
| dotnet-version: '10.0.x' | |
| - name: Build | |
| run: | | |
| dotnet build build\Stride.sln ` | |
| -p:StrideNativeBuildMode=Clang ` | |
| -m:1 -nr:false ` | |
| -v:m -p:WarningLevel=0 ` | |
| -p:Configuration=${{ github.event.inputs.build-type || inputs.build-type || 'Debug' }} ` | |
| -p:StridePlatforms=Windows ` | |
| -p:StrideGraphicsApiDependentBuildAll=true ` | |
| -p:StrideSkipUnitTests=true ` | |
| -p:StrideSkipAutoPack=true |