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[Aggregate issue] Missing opcodes #496
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Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ. These are seen in shadps4-emu#496.
* Implement some missing shader opcodes Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ. These are seen in #496. * Implement IMAGE_STORE_MIP Not sure if this is the right way to do this, let me know if this needs changing. * Revert "Implement IMAGE_STORE_MIP" This reverts commit cff78b5.
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With some hacks, Monster Hunter World runs into a missing shader opcode.
The following log is outdated, and contains log messages for other opcodes that have since been added. I'll try to send an updated log when I can. |
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shad_log LEGO® STAR WARS™ The Force Awakens.txt LEGO® STAR WARS™: The Force Awakens | Serial:CUSA03372 | Version:01.00
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CUSA00002 - KILLZONE™ SHADOW FALL Two errors, unsure if first one is related to opcodes. [Debug] decode.cpp:264 operator(): Assertion Failed! Tested on CUSA00191 as well. Requires version 1.81. Same errors. |
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CUSA16345 - Immortals Fenyx Rising ™
and
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CUSA01073 - Ratchet & Clank™
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CUSA02799 - The Witch and the Hundred Knight: Revival Edition v1.00 |
CUSA08809 - SHADOW OF THE COLOSSUS v1.00 Crashes with GPU enabled, but with nullGPU it reaches; |
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Dreams (CUSA04301) after using two PRs merged locally together to go further crashes on this:
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Post your missing opcode errors here for devs to keep track of and implement.
Please check the currently implemented list first. Duplicates will be deleted.
Format
-- {Game Serial} {Game Name}
{Some log lines with "Unknown opcode"}
{upload full logfile}
Currently implemented
bitcmp
instructions #1550Game compatibility status
https://github.com/shadps4-emu/shadps4-game-compatibility/issues
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