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[GAME BUG]: LittleBigPlanet 3 (CUSA00063 1.00) stuck on "Connecting to LittleBigPlanet 3 Online" screen #2926

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TorutheRedFox opened this issue May 13, 2025 · 0 comments

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@TorutheRedFox
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Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

The networking function stubs don't return valid error codes causing the game to get stuck in a loop trying to connect to the online server over and over again, never passing the connecting screen on the latest GitHub Actions build (at the time of writing, which is #6892, with the latest nightly currently not yet being able to get past the gamma screen).

Quick and dirty fix would likely be to tell the game that you're not connected to PSN.

Log excerpt (it spams this over and over again):

[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called
[Lib.Net] <Error> sys_net.cpp:221 sys_recvfrom: error code returned : 0xffffffff
[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called
[Lib.Net] <Error> sys_net.cpp:221 sys_recvfrom: error code returned : 0xffffffff
[Lib.Camera] <Error> camera.cpp:213 sceCameraIsAttached: (STUBBED) called
[Lib.Net] <Error> net.cpp:673 sceNetEpollCreate: (STUBBED) called
[Lib.Net] <Error> net.cpp:668 sceNetEpollControl: (STUBBED) called
[Lib.Net] <Error> net.cpp:678 sceNetEpollDestroy: (STUBBED) called
[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called

Reproduction Steps

Start the game and dismiss the gamma calibration screen. Game should get stuck trying to connect to the game server.

Specify OS Version

Windows 10 22H2

CPU

Intel Core i5-10300H

GPU

NVIDIA RTX 3060 (mobile)

Amount of RAM in GB

16GB

Amount of VRAM in GB

6GB

Log File

(log type is set to async due to game crashing 2 seconds after boot with log type set to sync)

shad_log.txt

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