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The networking function stubs don't return valid error codes causing the game to get stuck in a loop trying to connect to the online server over and over again, never passing the connecting screen on the latest GitHub Actions build (at the time of writing, which is #6892, with the latest nightly currently not yet being able to get past the gamma screen).
Quick and dirty fix would likely be to tell the game that you're not connected to PSN.
Log excerpt (it spams this over and over again):
[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called
[Lib.Net] <Error> sys_net.cpp:221 sys_recvfrom: error code returned : 0xffffffff
[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called
[Lib.Net] <Error> sys_net.cpp:221 sys_recvfrom: error code returned : 0xffffffff
[Lib.Camera] <Error> camera.cpp:213 sceCameraIsAttached: (STUBBED) called
[Lib.Net] <Error> net.cpp:673 sceNetEpollCreate: (STUBBED) called
[Lib.Net] <Error> net.cpp:668 sceNetEpollControl: (STUBBED) called
[Lib.Net] <Error> net.cpp:678 sceNetEpollDestroy: (STUBBED) called
[Lib.Net] <Error> p2p_sockets.cpp:41 ReceivePacket: (STUBBED) called
Reproduction Steps
Start the game and dismiss the gamma calibration screen. Game should get stuck trying to connect to the game server.
Specify OS Version
Windows 10 22H2
CPU
Intel Core i5-10300H
GPU
NVIDIA RTX 3060 (mobile)
Amount of RAM in GB
16GB
Amount of VRAM in GB
6GB
Log File
(log type is set to async due to game crashing 2 seconds after boot with log type set to sync)
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
The networking function stubs don't return valid error codes causing the game to get stuck in a loop trying to connect to the online server over and over again, never passing the connecting screen on the latest GitHub Actions build (at the time of writing, which is #6892, with the latest nightly currently not yet being able to get past the gamma screen).
Quick and dirty fix would likely be to tell the game that you're not connected to PSN.
Log excerpt (it spams this over and over again):
Reproduction Steps
Start the game and dismiss the gamma calibration screen. Game should get stuck trying to connect to the game server.
Specify OS Version
Windows 10 22H2
CPU
Intel Core i5-10300H
GPU
NVIDIA RTX 3060 (mobile)
Amount of RAM in GB
16GB
Amount of VRAM in GB
6GB
Log File
(log type is set to async due to game crashing 2 seconds after boot with log type set to sync)
shad_log.txt
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